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[TGP] Shelterwing Rider obsolete?

Piloted by
jez2718
Team Rankstar

+6

Cost Curve

Type

Faction

Tournament Information

ETS 2018 S4W5 - Top 8
October 20, 2018
2nd

Details

Shiftstone Cost
Does not include campaign cost
53,550

Premium Cost
210,400

Influence Requirements
3 3 2

Power Sources
17 17 11 17

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
5 25 25 14

Card Types
26 3 23 0 28

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Into Shadow [Set1004]

Archetype
Unknown

Added
October 20, 2018

Views
5,333

Eternal Version
Into Shadow

BBCode For Comments

Deck URL

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Comments

SlothFacts Eternal Version: 1.40
Hey, could I ask for some help with things to keep in mind during mulligan with this deck? I've been losing almost every game with this, and I feel like it's because I'm just getting outpaced massively and then not finding myself able to stabilize. Should I be playing Enforcers onto empty boards just so I can get going sooner?
jez2718 Edited Eternal Version: 1.40
A lot of the answers to these questions are going to depend on the matchup. Against an unknown opponent, the main thing you'll be looking for at mulligan will be having all your colours. The second to that is having something to do on early turns: you probably don't want to keep a hand with no cheap units and no interaction.

With getting outpaced: if the decks that are outpacing you are decks like Stonescar, Skycrag or Praxis Tokens, this build is not optimised for that. You'll want to look at running cards like Hailstorm if you're seeing lots of those decks. More generally: this deck forces you to make a ton of decisions (Merchants, Crests, Strategise, the question you raise about Enforcer) that require you to evaluate the relative quality of your cards and these vary from matchup to matchup. As such, this deck is much easier in ETS than on ladder, where you have to learn how to very quickly get a read on your opponent's deck.

On Enforcer: definitely I think people hold Enforcers too often, a 3/3 flier is very relevant body. Vs Aggro, putting absolutely anything in the way is a good plan as lategame you'll dominate so you just need to survive. In general, the key question is "are there units I need to silence so badly that it is worth giving up 3 damage a turn?". Vs say Time decks, if Enforcer is your only out in hand to Sandstorm Titan then the answer to that might be yes. A hand full of Makto might need to save Enforcer as an out to Maiden vs say FJS. It can be important as a way to pop aegis without spending a card in some matchups. But in other cases you might just need the pressure more than you really need to silence anything, especially if you have other answers to problem cards in hand.
SlothFacts Eternal Version: 1.40
Thanks so much for the thorough answer.
Jaqen Eternal Version: 1.39.0.5742
I can't win with this deck at all. Too many Varas
goldstarbrother Edited Eternal Version: 1.39.0.5742
AZINDEL OUTDATED
VARA OVERRATED
LONG HAVE I WAITED
SHELTERWING ACTIVATED
Ninjacan Eternal Version: 1.39.0.5742
Yes it's obsolete, go away.
Mail Eternal Version: 1.39.0.5742
owls.