Hi everybody! It's me, Travenura.
I mean I went really in depth
Grenadin 3 f (AGD) here, so I'll just go over the changes I made and some general gameplay tips:
Junk Obstructor and
Gleaming Grenadin replace
Overheating Minibot and
Tripwire Grenadin. I love that Junk Obstructor has plunder - the berserk is a bonus but it's a bonus I don't think is good without Coalscrounger, making it mediocre. Gleaming Grenadin has charge and a nice entomb effect. I think it's a good 1 power card for grenadin - it's resilient to board wipes because of its entomb ability and is able to attack when it is played right away.
I took out Urn of Choking Embers in the market because I like the effect of Beacon of Water better. It's more suited for aggro because it focuses on offense. The amplify effect is a bonus.