Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Vodacombo

Piloted by
Mancio1982

+5

Cost Curve

Type

Faction

Tournament Information

Season 3 Week 5
September 14, 2019
2nd

Details

Shiftstone Cost
Does not include campaign cost
41,800

Premium Cost
184,000

Influence Requirements
3 3 3

Power Sources
18 9 11 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
24 19 21 7

Card Types
41 1 13 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]
Trials of Grodov [Set1006]

Archetype
Unknown

Added
September 14, 2019

Views
3,596

Eternal Version
Dark Frontier

BBCode For Comments

Deck URL

Advertisement

Comments

abby315 Edited Eternal Version: 1.46.10
Have you tried 1x Lumen Reclaimer in the main or side? I swapped one in for a Friendly Wisp and I think it's an overall plus. It helps if you fizzle or can't OTK due to lifegain - you get to just pass and hold up Stand Together - but it also helps OTK because it can pop face aegis for a cheaper mana investment, and it's a very low opportunity cost. It's also just randomly useful against GY decks like the shift Veilripper deck.
Also added in Combrei Crests for better card selection and influence requirements, over a Waystone and a Justice sigil. Had a few games where I couldn't get to the 3 time for Talir because I kept pulling Justice sigils, and if you're playing multiple Ambassadors you're already over 8 mana. I prefer the influence consistency over pulling an additional land out of the deck in that case. Love the deck and combo, thanks for reviving it!
Mancio1982 Eternal Version: 1.46.10
Haha, you're welcome ;) The changes you suggested are very interesting and I Will definitely try them out. I have a flex slot for the reclaimer in the main, and the crests should be useful, sometimes I found myself unable to cast Talir as well; the only minor concerns are being unable to keep going off with seek power when in Need, and too much depleted power, but I'm confident pros outweigh cons
IvoryVortex Eternal Version: 1.46.10
i dont understand how this deck works, we supose to speck that enemy dont atack dont play cards and dont use any removal?
thats the key? isnt even a sure deck in guantelet
Nazanir Edited Eternal Version: 1.46.10
The idea is generally to draw Talir and play her, and Last chance a Merchant, and draw Vodokhan. Thanks, to the Destiny effect of Talir, it will get played immediatly, and due to that you will draw an additional card. Then between Talir and Vodokhan pretty much every card that gets drawn is played immediatly. This will usually result in your entire deck getting drawn.

Then you want to play Grinva and sacrifice Vodokhan. Because all influence cards get played automatically, you'll do about ~40 damage to face. Maybe more if you have a Voice of the Speaker.

You just need to survive until you can get the combo going.
VoidKing Eternal Version: 1.46.10
I don't think I ever fully understood why the sauropod was there over other choices. Can you elaborate?
Mancio1982 Edited Eternal Version: 1.46.10
Sauropods are there for two main reasons, as market fodder and as a way to lower the chance of fizzling while going off. What would you play over them?
Fenume Eternal Version: 1.46.10
Clockroaches
Mancio1982 Eternal Version: 1.46.10
Clockroaches are cheaper, but sauropods can trigger friendly wisps, and this Is relevant sometimes, even while going off
Fenume Eternal Version: 1.46.10
True, in this build it's better. Personally I run Talir's favored in place of the wisps
VoidKing Eternal Version: 1.46.10
Not sure. I think you're probably right in its inclusion. This deck has changed a lot over the years.
Crookshanks Eternal Version: 1.46.10
Uninteractive, consistent, and fun. Expecting it to get nerfed in the next patch
Mancio1982 Eternal Version: 1.46.10
It Is in fact uninteractive, consistent and fun, but It has been around for a while and it hasn't been very popular, so I don't see It being nerfed, unless It gains a lot of popularity
bA1ance Edited Eternal Version: 1.46.10
Hi Mancio1982, would you say the deck is worth crafting? I enjoyed playing Invoke combo with a 65%+ win rate and I haven’t enjoyed the metagame much since the nerf. Also, what are the main steps to ensure going off with the deck and what is the earliest turn you can win?
Almost Eternal Version: 1.46.10
The combo starts with Talir + last chance to draw a merchant. The merchant has destiny and draws Vodakhan which has destiny. Then you draw your deck, play Grinva, and sacrifice Voda.

You can go off on turn 6 reasonably often by ramping with either Initiate of the Sands, Auralian Merchant, or Eternity Core.
bA1ance Eternal Version: 1.46.10
Awesome, thanks! Now I just need to decide if it’s worth turning some cards into shiftstone as I’m 7,000 short.
Dillon Eternal Version: 1.46.10
I’m proud to say I’m at the point where I only need to craft something if it’s some really and I mean REALLY rarely used legendary card and even then sometimes I’ll have it or enough copies. Try to not recycle your cards for new cards or else you’ll lose your collection pretty fast. Just try not to keep making new cards/decks and work with what you got until you can afford to rare draft, buy packs, et