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At Any Cost 2

Expedition Deck By
thewamts
xXXwamts69XXx+7261
wamts

+2

Cost Curve

Type

Faction

Information

At Any Cost is not in rotation, so we have to build our own. The average game takes about 25 turns, so it's a bit faster than AAC in Throne, but it comes close.

EDIT: Now its even more make your own because you'll need Longbow to deal a billion spell damage.

Expedition Information

Expedition #29
October 18, 2023
Behemoths of Thera [Set14] Battle Lines [Set15] The Devouring [Set1145] Separate Ways [Set1155] Behemoths of Thera Reprints Battle Lines Expedition Vault Battle Lines Reprints Grand Excursion Save the Day Gareth, Veteran Lantern Colossal Rodent Altin, Bird Whisperer Surveying the Rift Morbid Deal Patrice, Outcast Queen Protective Crow Dran the Farmer Tripwire Trap Coerce Back to Back Nomnom, Epic Epicure Monarch Cloak Citycrusher Gekkota Menace Furious Accusation Aggressive Meeting Bounty Board Finneas and Finneas The True-Sight Map Eris Beastbane One Eye, the Huntress Unlikely Pack Tight-Lipped Ziat's Crackdown Defy Authority Steelwarren Noble Enormous Anura Corrupted Croaker Squash Belief The Hive Falls Invitation Eyes of The Hermit Krogar, Unburdened Rift's Edge Telia, Perfect Timing Altruistic Bonepicker The Beast Slicer Working Together Injustice Seek Refuge Steelwarren Rebel Lystia, Flighty Mistral Sky Race Gareth's Advice Scared Beetender Vara, Decisive Action Svetya, Demand Justice Talir, Looking Forward Eilyn, Battle Ready Queen Corrupted Riftborn Riftbreak Aeda, Heretical Forgemaster Ageless Knight Icy Scrying Listening Bug Marvelous Imperion Master Archivist Mogen, Demagogue Ooze Tower Unstable Hellion Zadia, Fearsome Outcast Zephyrus, Unparalleled Youngblood Guide Boundless Hunger Cuno, Localized Rewind Camrin's Sniper Rifle Deathless Lurker Led Astray Zora, First Responder Ancient Agreement Sparring Session Conscriptor General Rite of Purification Daisuke the Imposing Shade-Drinker Subdue Veena's Masterpiece Tenacious Heron Veena, Rising Queen First Shipment Murgo, Reluctant Councilor Fundraiser Sightless Tunneler Friendly Discount Feral Centipede Crisis of Faith Akalur, Hecaton's Chosen Akalur's Ravager Lost Traveler Proof of the Journey Paranoid Sheriff Well-Traveled Waystone Commander Ironthorn Evelina's Insight Ghodan's Takedown Velok, the Witherflame Alliance of Convenience Untapped Rift Mouth of the Hermit Omniscience The Rending Squall Abhorrent Revival Sky Hive Protector Winter Tomb Protective Embrace Phila, Honey Chef Marrow Cutter View All

Details

Shiftstone Cost
Does not include campaign cost
53,200

Premium Cost
215,200

Influence Requirements
2 3 2 2

Power Sources
7 11 12 9 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 2 27 23 6

Card Types
10 11 33 0 26

Contains Cards From Campaigns
The Devouring [Set1145]
Separate Ways [Set1155]

Archetype
Control

Updated
August 25, 2024

Added
June 6, 2024

Views
1,312

Eternal Version
Separate Ways

BBCode For Comments

Deck URL

Revisions (Since last major patch) August 25, 2024


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Comments

legendaryflames Eternal Version: 24.06.05
So I did take this deck to Master. I had to make several adjustments to it though.

I really enjoy the deck. However, I think it would need further adjustments beyond what I have already done to make it to Master top 10.
legendaryflames Eternal Version: 24.06.05
So I have put some time into this deck because I enjoy it. I found that this deck REALLY struggles with relic weapons. It's not impossible to handle them, it can just get rough.

Also this deck can run out of gas because you don't put pressure on opponents if you don't get an early Rift's Edge. It sounds ridiculous to say that you run out of gas when you have this much card draw & True-Sight Map, but you do.

Not sure I like Rain of Frogs in the deck. It doesn't really help game state. Poison the Well, I have a love/hate relationship with. Early game it's hard to use unless you are facing aggro or recruit. You end up being in a situation where you are choosing between defending against a threat being added to the board or advancing your own position. That said, if you are up against aggro or recruit, it can literally be your best friend.

True-Site Map is 100% a late game card. Playing it early gets you nothing as it is too power intensive. In fact when I get it in my hand early, I am irritated. Rift's Edge is a card that is always painful to play early, but if you don't play it as soon as possible, you will regret it. You need the force multiplier later in the game.

This might be the 1st deck I have played where I am not a fan of Mirrorscale in the market. You will almost never get spells duplicated. It almost always ends up just fetching a relic. I feel like there are better cards for that.

Turnabout... I understand why it's in there. However it has almost never mattered. With only playing 3 Wilderness Delivery, you don't get it often enough for it to matter against aggro. There needs to be another option to cater against the decks weaknesses.
thewamts Eternal Version: 24.06.05
Yeah, the deck is in a very rough state. It's very heavily missing on card draw mostly, and could probably use mained Scrying and market Bauble to fix that. Poison the Well was supposed to be compression for removal and card draw, but mostly its just garbage.
legendaryflames Eternal Version: 24.06.05
So I added Crackling Bauble to the main deck. It is amazing for card draw and not running out of gas. It does no damage to speak of because of Rift's Edge. I feel like that was a screw up on my side. I feel like there should be a better card to add to that slot, but I don't know what it is yet.

As for Poison the Well, I have an issue removing it. It helps a lot vs aggro and Recruit. Do I think it's the best choice? Probably not. However, I don't know what's better.

The problem is that the deck is VERY power intensive. The only time that you aren't using almost all your power every single turn is if you have run out of gas. You also every single turn have cards you want to play, but can't because of how power intensive the deck is.