Warning: Do not spend 100k dust on making this deck if you don't already have the legendaries, it is good, but you can get decks as good for half the price.
The deck should not be seen as a single deck, it is a combo deck with a midrange spine. The gameplan starts off with the deck functionally just being a time midrange list. You drop an
Initiate of the Sands, play a
Teacher of Humility, a
Sandstorm Titan, and then top off with a
Worldbearer Behemoth and hope to keep your opponent under constant pressure. However, once the early game has been handled without either player winning and the game has been stabilized, the deck starts showing it's true colors. It transitions from midrange to ramp, and then finally to combo.
Voice of the Speaker,
Marshal Ironthorn,
Worldbearer Behemoth, and
Find the Way help secure plenty of power, and once that is done, the core of the deck will fairly inevitably win the game.
The main combo of the deck is the classic
Vodakhan, Temple Speaker,
Mystic Ascendant, and either
Marshal Ironthorn or
Voice of the Speaker. Once you draw a land, this allows you to draw up to your hand size, and then discard as long as the
Mystic Ascendant triggers keep coming. This mills you out pretty fast, so be sure to not attack with
Worldbearer Behemoth with a near-empty deck if you have another choice. The rest of the shell is pretty simply and helps capitalize on this core combo.
Temple Scribe helps dig deeper into the deck and
Knight-Chancellor Siraf capitalizes on the abundant power the combo generates. Another thing of note here is that you should not play
Seek Power or
Find the Way unless it significantly improves the gameplan. These cards are necessary to trigger
Vodakhan, Temple Speaker reliably. And although
Temple Scribe and
Mystic Ascendant get the job done, it is nowhere near as certain as just being able to draw a power.
Moving on from the core gameplan, the reason that this former set 1 all-star is now playable is twofold. First,
Teacher of Humility makes time decks always have teeth in the 2 drop slot. Second,
Auralian Merchant is both ramp and a tutor, which you desperately need to win with this deck. And a big part of this deck is the market itself. First, it has to be established that this deck has no flex slots. None of these market cards are optional. You need
Combrei Banner because it's a power card and this deck is very power hungry. You need
Mystic Ascendant and
Vodakhan, Temple Speaker to close out the game. You need
Sword of Unity so you can actually finish the game when you can't draw
Marshal Ironthorn due to a full hand size or cannot ultimate it in time. And finally,
The Great Parliament beats fliers and overwhelms the enemy, you can't go wrong with it.