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Steal-your-cards control

Throne Deck By
evanescent
Evanescent+8038

+3

Cost Curve

Type

Faction

Information

Hey guys, Eva here, coming up with my hot brew for the new campaign. I took my old JPS control shell, and added two special spices into it.
The main spice is Tome of Horrors, the only “finisher” in the deck. It only takes up 2 slots in the main and 1 in the market, so you can fit in ample removals and draw spells, and have very few dead draws in the early game. It starts generating value as fast as turn 4, and it wins games by itself. Something to note when playing with it:
1. Unless your opponent does nothing in the early game, it’s better to start stealing cards after you’ve got 7 mana to be able to play a removal in the same turn. Don’t be hesitant about shifting it away in the early game.
2. Prioritize drawing your own cards if you are running low on removals or having a lot of draw spells stuck in your hand.
3. Don’t ignore the passive ability. It pops face aegis whenever your blue merchant deals combat damage. (There are also a few games in which I milled the opponent out with 2 to 3 tomes for the meme.)
I have to admit It’s just the most fun to kill your opponent with only their cards. I literally laughed out IRL doing so.
The second one is less of a hype but a lot more useful. It’s Felrauk's Choice. It has 2 very powerful yet conditional modes.
The first mode, paired up with Wanted Poster, can generate insane value. It gets back the Wanted Poster and draws 2 cards on top of being a universal removal, and with 3 Re-read you can get back Felrauk's Choice and do it again. The explosive card draw engine alone can take down any grindy midrange such as FJS with ease. Besides, Wanted Poster and Re-read are very good cards by themselves in this deck. Note that it could be a bit awkward to draw multiple Felrauk's Choice without any Wanted Poster to combo, so it’s a good idea to always keep one Wanted Poster in your hand.
The second mode, very effective against hand disruption such as Sabotage from Regent's Tomb, and Royal Decree, so keep it up if your opponent plays a merchant on 3, it’s gonna be back-breaking for the opponent to get their spell negated while also losing their Display of Ambition or Garden of Omens. It can also protect you from burn spells if you’re playing against Stonescar Aggro and Skycrag Burn. And most importantly, it fits the grand theme of this deck, it STEALs the spell, wohooo~~
When building this deck, I sorted of expected it to be a meme deck, but it ended up having an above 50% win rate, on top of bringing me so much fun. Since I’m pretty busy IRL recently and don’t have a lot of time to test and improve the removal comp, it’s far from ideal atm. I’d really appreciate it if you guys can share your suggestions on it. Finally, I hope you guys will enjoy the deck as much as I do.

Details

Shiftstone Cost
Does not include campaign cost
28,400

Premium Cost
177,600

Influence Requirements
2 3 2

Power Sources
13 17 11 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 24 34 2

Card Types
5 9 41 0 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Homecoming [Set1005]
Promises by Firelight [Set1007]

Archetype
Control

Updated
January 10, 2020

Added
December 22, 2019

Views
2,621

Eternal Version
Promises by Firelight

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 10, 2020


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Comments

Coney Eternal Version: 1.49.2
Took this for a spin. I don't feel like I'm winning by stealing units, only ever really happened once. But I am winning. And this deck must be absolutely obnoxious to play against. It literally has an answer for anything. It's the closest I've been to playing BlueCounter.dec in Eternal. Great times!
evanescent Eternal Version: 1.49.2
Cheers. I’m also a big fan of control decks, though they aren’t looking too good in Eternal, due to very cheap counters in recent sets and inefficient removals. Stealing cards is at its best in control mirror or vs 8-cost svetya (which is more common I’d say). Otherwise it’s just there to make sure once you get ahead, you don’t just deck out and lose. Glad to hear that you are enjoying the list. Do you have any suggestions on the removal/card draw comp? I feel that it’s a bit clunky and doesn’t deal with relic reliably (assuming most of the times you actively play the first 2 blue merchants to grab frogs and tome).
Coney Eternal Version: 1.49.2
Of the games that I've played, which is not really enough to say for sure yet, I only ever grab Scourge, Tome, or Feeding Time from the market. So at least to me there might be some options there. My biggest problem so far has been if someone managed to get me down to burn-range before I successfully locked down the board. Especially against Rakanos, if I don't manage to frog their torch, then that's a worry. I have never not drawn frog yet, so I haven't needed the rest of the market for that.
evanescent Edited Eternal Version: 1.49.2
If you face mostly aggro decks, my suggestion would be to run the 4th hailstorm and maybe some number of aremot’s design or devastating setback over main deck frogs (which is mostly targeting endra and sometimes icaria) and cut the number of honor of claws. In my experience, stormhalt knife has done a great job getting me out of burn range while not losing tempo, but it could be a bit awkward to draw multiple early, so I kept it at 3. Not sure if there are better options in JPS