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Sites and Sweeps

Expedition Deck By
JoeyJoJoJr

+15

Cost Curve

Type

Faction

Information

Updated to my current iteration.

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
65,200

Premium Cost
246,400

Influence Requirements
2 3 3

Power Sources
13 11 13 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 22 18 15

Card Types
25 2 23 5 25

Archetype
Unknown

Updated
October 19, 2019

Added
October 18, 2019

Views
7,117

Eternal Version
The Flame of Xulta

BBCode For Comments

Deck URL

Revisions (Since last major patch) October 19, 2019


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Comments

steevo15 Eternal Version: 1.47.5
Why fell ritual when you don't have any void recursion? Wouldn't something more efficient like desecrate or annihilate fit better here?
JoeyJoJoJr Eternal Version: 1.47.5
Because its Expedition format
steevo15 Eternal Version: 1.47.5
Duh...wasn't thinking there for some reason.
YurickYu Eternal Version: 1.47.4
I test this deck and currently 9-2 with few changes because i don't have all cards from this, but i have 2 questions: 1) What you think in add Scorpion Wasp and Wanted Poster? 2) Slimespitter Slug is really important in market? Because you don't have so many units to debuff flying stats.
JoeyJoJoJr Edited Eternal Version: 1.47.5
I was trying out slug, to see how he would be. Results have been mixed. Both those cards seem like worthwhile inclusions to me. One issue I see with poster is that we have no other attachments to blow up (aside from the one of vestige), so you can only rely on it if you're combing it with a removal spell on the same turn, and our removal is pretty expensive. Still worth trying out for sure tho.
YurickYu Eternal Version: 1.47.4
If your curve end on 7 why you have 12 draw power cards? You only have 1 Empower unit (Grinva) and only 4 Merchant and no discard card from your hand.
JoeyJoJoJr Edited Eternal Version: 1.47.4
Siraf is super power hungry, I have fairly stringent influence requirements (TTJJSSS), I need to keep hitting power through the early turns to stay in the game, and also, isnt 7 a pretty late place to end a resource curve? How much higher does it really go?

Also, daring Griffin is a giant pain in the ass, so I'll often hold a seek or scroll later just to pop that dude.