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Dino Scream

Throne Deck By
goldstarbrother

+1

Cost Curve

Type

Faction

Information

Based on this deck by Brettorius. I took out some of the more synergy based cards and replaced them with more generically good ones. This is pretty much a tempo deck that can survive to combo off in longer games. It's not as consistent as I'd like, but I think that's mostly because it needs more support.

The overall gameplan is very similar to my Small Fellas deck in that you're recurring a lot of permanent buffs to generate value. The difference here is that you're not as focused on grinding up value and controlling the board as you are on just killing the opponent.

The main way you win games is by making high attack units and using Haunting Scream on them. Early game you focus on survival or pressure depending on what you draw and the matchup. You would like to be the aggressor, but sometimes you can just survive until they run out of cards and it's an easy win. You also want to draw lots of cards with Nightfall. The main tools for this are you removal spells, Rindra, the Duskblade, Lunar Magus and Ripknife Assassin.

Once you're at 5-6 power, you use the dinosaurs and Rindra to close out the game. This typically involves using Haunting Scream, Dark Return, and Mirror Image on something with lots of attack (or something that gains attack through recursion). A lot of the time you can just win by using Scream and Image on a Rindra or Darkclaw Ravager to swing 10+ in the air out of nowhere.

The deck is pretty hard to play because there are a lot of complicated lines and options. Often times you need to identify the combo that gives you the best chance of winning and work towards it several turns in advance. Be very careful about how you use the recursion cards (Scream, Return and Image). If you use one on a Ravager instead of Rindra and you can't follow up and combo off, it can lose you the game. Generally Rindra is the safest target for recursion, but always keep an eye out for better ones.

Nightfall is really important for the deck. You need to see lots of cards to combo off and win, there are a couple of cards that are much better at night, and the consistent face damage helps a lot in getting them into burst range. Them drawing cards is obviously a drawback, but as a combo deck it's better for us if both players are flush with cards than if they're both topdecking.

Don't worry too much about card advantage, card velocity is more important. As long as you keep drawing and playing cards you'll eventually build up enough board and void value to combo off and win, but you need to keep drawing and playing cards. It doesn't matter how much card advantage they have when they're dead.

I think that's a pretty good overview but if anyone has questions about cards or strategies, let me know.

Details

Shiftstone Cost
Does not include campaign cost
40,450

Premium Cost
170,400

Influence Requirements
1 2 2

Power Sources
11 14 13 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 30 16 8

Card Types
23 4 23 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Tempo Combo

Updated
May 4, 2018

Added
May 3, 2018

Views
1,393

Eternal Version
Sealed Deck League

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 4, 2018


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Comments

Hunchojackjackhuncho Eternal Version: 1.31.6
This deck is bad. Dont waste your time.

Not enough dinosaurs to support skybrood or the other dinosaurs. The white cards feel out of place, they just make the manabase awful.
goldstarbrother Edited Eternal Version: 1.31.6
Ouch. You're right about the Dinosaurs, I've been testing Pteriax Hatchling instead of Magus and it's noticeably better. The mana might need some work but I think you're underestimating how valuable Killer and Equivocate are in a deck like this. But it definitely isn't as consistent as I'd like, I think there just isn't enough support for a really good Scream-based deck with Time yet. Won't stop me from trying to make one though.
Hunchojackjackhuncho Eternal Version: 1.31.6
I apologize. I believe I was too harsh. I felt like every hand and draw I had were sub par. Never got to see what the deck could do. Maybe I was just unlucky.
Brettorious Eternal Version: 1.31.6
I approve! Good stuff, the inclusion of Ripknife Assassin and Rindra especially.