Another attempt at a Minotaur Tribal Throne deck. We're focused on
Tavrod, Auric Broker and
Harga, Armory Warden, with
Relentless Gorehorn and
Hammer of Unity being the other tribal payoffs. This deck is positioned to make Tavrod draw two cards and turn the game around whenever he is allowed to swing, and to also ensure that if Harga can activate mastery your opponent will lose their board.
Despite playing Tavrod, I think this theme needs to go towards tempo. We're pretty light on spells, since they are not minotaurs or weapons and reduce the ability of Tavrod to swing us back into the game.
Blackhall Warleader generally asks your opponent to answer her quickly, but this deck has problems drawing cards (short of Tavrod) to really go off with her inspire.
I honestly prefer Banish over Slay, but this is a more Argenport focused deck,
Currently using a 3 cost market. I've found the fast flying of crescendo to be relevant, and 3 power is a flexible enough spot to have some good answers to tricky problems.
Auric Herdward is a pet card, but sometimes a 4 power counterspell is what you need to keep smashing.
Advice I really want:
Up to one non-minotaur unit that would either cause incredibly powerful plays or increase this deck's consistency. Any number of minotaur units, listing the substitution. (If it's in the sideboard, I'm on the fence!)
Advice on the powerbase. I've found the Vows to be nice for getting to exactly 1 time influence. Right now I am very Banner heavy, but between the justice influence needed for
Backbreaker and the benefit of double surge on
Chainwhip Bludgeoner, I don't see an alternative to risking depleted power.
This is not the version I am currently running in client: I don't have Vanquisher's Blade yet, and still need to get the Jekk campaign for
Copperhall Bailiff. I am substituting
Auric Sentry for now.
As noted above: Slay vs Banish?