I think
Kenna, Shaman of the Scale is the best of the tribute cards. Sure
First Flame combo is cute and all, but also not reliable to assemble and very easily disrupted. Kenna's floor is a lot higher than say
Jekk, Lone Gun being a 5/6 killer on demand removal spell and her ceiling of providing a buy back on a spell you've already spent (such as
Grasping at Shadows,
Feeding Time or
End of Hostilities) is a huge swing in any game where your opponent is not able to win the following turn, and they are less likely to be able to do so since you likely have just removed their best unit.
The ideal combo is to play a
Nocturnal Observer on turn 4 hope she survives and then immediately discard Kenna on T5 and play
Grasping at Shadows to return Kenna to play, which in turn returns your Grasp to your hand, because Kenna is just fine with activating her own tribute.
I've included a few Nightfall cards in the deck for a few reasons. The first reason is that this deck needs to setup its combo before you can gain control of the game, so you need the card velocity from the night triggers to find a reanimation target as well as a way to get it into the Void and a way to get it back out of the Void. Yes your opponent will also draw cards but our plan is way more profitable than most decks in the long run. Nightfall also keeps Nocturnal Observer active, which is probably the most important card in the deck to enable tribute at zero cost and play Kenna in the same turn. There is a MASSIVE difference in being able to get tribute active on the T5 Grasping play, or needing to wait until 7 power to discard to
Back-Alley Delinquent.
Lethrai Darkstalker and
Rindra, the Duskblade also just have good stats for their cost in Feln, and make good ground blockers to stablize control of the mid game.
End of Hostilities can be an absurdly powerful card. Have you ever attacked your Rindra into a
Heart of the Vault just to gain life? Have you ever then made 2 copies of Heart killing the OP's original copy along with an
Initiate of the Sands and drew 2 cards reducing their costs by 2 each? I have.
I think overall this deck is pretty interesting and if i could look for one area to improve I would say that we need more discard outlets/tribute enablers. I have the one
Devour in the market for that function. Markets so far have been a puzzle to me. You really want to abuse the power of turning a random card from your hand into a specific card, but if you go too greedy with super powerful and expensive cards (like
Azindel's Gift) you are going to struggle to find a window to play them while falling behind on board. To that end I've kinda just made a generic market to help shore up bad situations and letting the main deck mostly get there on its own for its 'combo'.