Hey guys, Piker here again bringing another mono faction gauntlet grinder. I have tested quite a bit with different mono shadow blends and this list feels the most reliable to grind out those 6-7 wins.
So, the trick to building a consistent and efficient gauntlet grinder deck is to meet these important components:
1. Low power requirements - try not to get screwed on influence and hit your power drops
2. Have multiple wincons - this is why you don't see very many combo-heavy decks as gauntlet grinders
3. Able to abuse AI logic - take advantage of the AI's inability to play around certain cards
4. Early and persistent pressure - stay ahead of your opponent and include some form of draw
5. Have answers or outs - this includes the ability to stabilize to help reverse the effects of bad luck/bad draws
With that theory in mind, I believe mono shadow to be the most reliable way to grind gauntlet with the right list. Let me explain:
1. It is hard to get screwed on influence requirements with a mono faction deck. Also, thanks to
Vara's Favor and
Rhysta, Acantha's Herald, we are able to play on curve reliably.
2. Our multiple wincons include reanimating self-buffed, cheap units with
Memory Dredger, and the best 4 drop in the game
Vara, Vengeance-Seeker.
Shadowlands Tyrant can be a wincon too. And so can
Blackhall Warleader with a
Thief's Pick equipped.
3. We are able to exploit the poor choices made by the AI in the face of deadly and reanimation. Our trick is basically to A-space with our 1-,2-drops and
Memory Dredger will bring 1 back AFTER all damage is dealt, usually coming back bigger. The AI doesn't know how to handle this.
4. Our curve is low and nightfall triggers maintain our card count. Also, warcries and
Blackhall Warleader's inspire help us maintain our board advantage.
5. We have numerous forms of removal at our disposal with shadow.
Shakedown,
Annihilate,
Devouring Shadow, and
In Cold Blood are some of the best. Then, we have surplus amounts of lifegain to help stabilize in any instance we fall behind on board.
Shadowlands Tyrant does this very well.
Currently 27-1 at the time of posting, lost due to flooding during boss, which will happen to every deck. Listen to this though... I was facing the double damage boss. On turn 1, I was on the draw, and he plays TWO
Infernus AND a
Forge Wolf, knocking me to 3 health before I even drew a card. On turn 2, he plays
Ticking Grenadin. Luckily, he wasn't smart enough to attack with my
Ripknife Assassin on board. He also played
Bandit Queen on turn 4, which ended up knocking me to 1. I was able to stabilize and steal the win in the end. This is when I knew this deck is for real.
Additional tips of the deck:
1. We prioritize
Memory Dredger above anything else. The AI will always prioritize
Vara, Vengeance-Seeker or
Shadowlands Tyrant. So, these 2 will get hit with a silence first, which is great for us because we want our recursion machine running smoothly.
2. Depending on the situation,
Dark Return is usually best when used for
Vara, Vengeance-Seeker.
3. The most important thing is to keep the way clear for
Memory Dredger to hit. Strategize your removal.
4.
Blackhall Warleader is almost always the right target for
Thief's Pick.
5. I can't decide if
Shadowlands Tyrant or
Umbren Reaper is the better card in this spot. Tyrant adds a bit more resilience to the deck, whereas Reaper is a better wincon. Up to you to decide.
6. Opening hand you want to see 4 playable power. Ideally, have 2 sigils, a varas favor, a rhysta, and stuff to play on T1 and/or T2, like a shakedown and a ripknife. If you get stuck on 2 power, you will most likely need to play defensive depending on the matchup. If you get to 4 power, you can aggro like mad.
Market Choices:
Thief's Pick is great in this deck because our main wincons require us to hit the opponent's face. This helps make it more reliable.
Devouring Shadow is great to play on any threat on any turn. If it doesn't kill it, it will reduce its power level to be more manageable.
Lethrai Provocateur is a great body with deadly and can seal the win against any weapon-heavy decks because the AI hates blocking this unit. I have swapped out this card for
Devastating Setback. I believe setback has more of an impact and more relevance throughout gauntlet.
Memory Dredger is included in the market to make our recursion more reliable.
Dizo's Office is there as either a closer or to swing games into your favor.
I think the best thing about this deck is you never feel like you lose tempo. Almost every attack gets you something, even if some of your units are committing suicide.
Weary Spiteling gets bigger when it dies.
Xenan Lifespeaker's ultimate refreshes when it comes back.
Ripknife Assassin always deals face damage or trades plus warcries, and
Blackhall Warleader just gets bigger and makes your draws bigger.
That is all for now. Try it out and let me know your thoughts.
Definitely adjust to your style of play though! I just have never felt the deck needs anymore removal spells.
Do you have considered Wingbrewer and Shadowlands Guide?
Yeah i can see the argument for both secret passage and ICB in market but the way i have it currently works good for me