If you get to 10 power, you generally win and almost always worth going off. Early game is Occulust, Bullseye, forge and elemental fury.
Key components first are Ruckus and either end of hostilities or mirror image. Getting 7 mana is typically easy enough and once you have copied ruckus 2 times, you usually have enough to dig for kaleb or market and oneshot. Remeber Demand Death gives you this turn and one more turn, so sometimes playing demand death on a pretty empty board can give you what you need. Also If a un-ultimated Ruckus is on field, you Kaleb and get more power back.
Deck is incredibly fun and rewarding, requiring careful planning as your opponent has little expectations. Lots of fun little interactions.