Mulligan for a merchant + influence (having a card draw effect is good too)
Play random units and powers in the early game. Market for
Rebuild.
Once you have either played all of your fire sources (Ideally 7+), or you are scared of dying, play
Rebuild. Use any +power and +cards effects. Hopefully you can immediately redraw the destiny
Rebuild.
After that use
Excavate and
Lumen Attendant to redraw the destiny
Rebuild (or other cards depending on what you need)
Generate lots of power and draw lots of cards.
Eventually either play a double-damage
Flash Fire, or use one of the draw-from-void effects to redraw
Flash Fire so that you can play it a second time.
Notes:
Demand Death and
Lumen Attendant play units, which makes
Harmony of Flame more effective.
Turn Back Time makes the card voidbound. You can use it on
Rebuild, but do other redraw effects first, or use it on a different card.
Wrath of Caiphus breaks the opponent's aegis.
Glimpse the Possibilities is sort-of like card draw on a combo turn.
Demand Death gives you until the end of the next turn, so you can
Flash Fire on the first turn and redraw and replay it on the second turn.
Don't rush to get
Flash Fire, just focus on generating power and drawing cards.
Shavka Evangel,
Demand Death, and
Harmony of Flame make it easier to keep the combo going once you get started.