Alright, it's clear this deck is not as foolproof as it first seemed during the wee hours, so time to make a big long explanation of what everything is for. Special thanks to NotoriousGHP for helping me tune this enough to go in the event. (This deck still does not actually run Savagery, sorry)
The main focus of this deck is twofold; using The Throne Room
to slam Daraka on people early to end them, and utilize high influence cards with the Event rules, which is why you can even think about running Yushkov and Kenna in the same list. (no, I don't have any idea how I'll fix this deck for Argent Depths. I'll just look at the available fixing when the time comes...)
Two Seek Power
helps the deck run more smoothly in terms of influence. It's also power hungry enough to use it to snag the 4th power, an important break point for this list.
compliment Torch, with the former both able to take on threats small and large, while Sear's fast speed makes it able to burn smaller midrange units, and the face, if needed. Flame Blast can also be a prime Touch target.
deals with problem units, like the Stonescar hero and Champion of Chaos. It's really good at just removing blockers.
The Grenadin package is here to push pings so you can easily hit face multiple times with units in one turn. They can also stall decently well for your big hitters to mop the floor, without The Throne Room in play. Tripwire Grenadin
is used as a more versatile Ticking Grenadin that threatens two ticks, even without ever getting the chance to swing.
Champion of Fury
and Jekk are both shoe-ins, and are both real good at pushing damage.
Thunder of Wings
is a reasonably aggressive card that pushes a dragon into the opponent's face, at the mere cost of exhausting a Grenadin. It also is a spell for...
Kenna, Unleashed, the star of the show. While she's not in the deck proper, she finds her way into this deck anyways. She eats 4 health units, threatens damage as a big flier, and can get a spell back to use again. Quad primal is rough on curve, but you can afford to not play Kenna on turn 4 sometimes.
Yushkov, the Usurper
is a 4 drop which, if it doesn't eat removal (count on it to eat removal, people will take him out quite often), will clear the board temporarily of any new blockers.
Regarding the Market, Warhelm
allows the Merchant to charge in if you just need another unit to be hurled at the opposing face. Touch of Force
can enable some shocking lethal lines, especially with Flame Blast. Failing that, putting it on Kenna or even Jekk does nice work on boards. Jawbone Greatsword
is removal against units a bit too problemtic for your board to remove otherwise. The tribute is not too hard to get, either. Kaleb's Persuader
is actually the card to grab most of the time; it does so much for Throne Room, and makes a giant must answer threat that fixes your power. When you get to the fire influence you want, Ghodan, Undefeated
will close games very quickly if left unanswered. At 5 health, there's not much that removes her, as Annhiliate is not as popular, given all 10 heroes are dual colored.
Hopefully this deck can also work for you like it did for me...