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Endgame Bash

Throne Deck By
darknightsmetal

Work in Progress
+1

Cost Curve

Type

Faction

Information

Hi everyone. This is the first time I'm posting a deck I built. I noticed some decks that are similar, though I've my reasons for putting in my choice of cards. I'm still quite new to the game, as a matter of fact this is the only deck I have. Been focusing on stonescar for quite some time and my favorite would be grenadins. Comments and suggestions are most welcome, and if you'd like to play a few games feel free to add me up, my tag's darknightsmetal+7705.

Anyways, here's my deck broken down:
I named the deck endgame bashers since I noticed that aggro decks have a short fuse. They have to win within the first few turns of the game, even before midgame is established or else there is a large chance one will lose gas, and that spells trouble. The mid game is where mid-range control and control decks thrive, usually stabilizing the board before dishing out some inevitable montosity or combo that eventually wins. This deck (supposedly) attacks the midgame so that units that started out early become dispensable or still have the chance to attack and deal damage before an opponent has the chance to stabilize or recuperate.

Hence, tribute cards like Jawbone Greatsword and Jekk, Lone Gun. These two cards make units worth sacrificing. These take out impending threats that help an opponent establish ground for the middle game, and provide avenues to finishing opponents there and then (Jekk providing an additional attack via Bad News and Jawbone Greatsword an additional threat via Brand, Without Fear, with it's berserk and optional overwhelm ability). These two cards hopefully will keep the pressure and put an opponent into panic mode until he succumbs to continuous pressure.

To maximize the tribute mechanic, we have Combust (also as threat removal), Combustion Cell (also for acceleration) and Stonescar Scrapper (life recuperation, draw and also an able body for attacking and blocking).

Kaleb, Uncrowned Prince is usually a OTK if opponents get to cocky taking damage while "waiting" to cast a sweeper, or who are behind in lifepoints with minimal units on the board.

To complement these, we have Scraptank and Gearcrucher, two staples in grenadin decks. Recurrence of multiple grenadins will force opponents to expend board sweepers, though it is important to understand the timing of using these cards. an opponent with an empty board against four grenadins already gives a headache. Four threats, four separate targets. Also expendable, with threat removal in form of the Combust, Madness and Devour package.

Finally, our merchant package, I apologize, for some weird reason I am unable to add the market cards to the list so here they are:
x1 Gearcruncher
x1 Bore
x1 Kaleb, Uncrowned Prince
x1 Flamestoker
x1 Combust

I'd like to emphasize on Tripwire Grenadin. Personally, I find this little guy so good since it takes out Praxis' Initiate of Sands and Dawnwalker, Skycrag's and Rakano's Oni Ronin, Pyroknight, pokes aegis units to remove aegis,give's an extra point of damage which is crucial for this deck should it go into aggro mode which at times happens, and is capable of taking out two 1/1 grenadins at a time.. Since Sparkhatcher also has its good points, I've decided to put i two each of these for now.

There you have, my first deck post. Thanks in advance for any suggestions and/or comments.

Details

Shiftstone Cost
Does not include campaign cost
52,550

Premium Cost
197,600

Influence Requirements
3 2

Power Sources
21 17 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
21 17 15 12

Card Types
25 6 18 0 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Dead Reckoning [Set1003]

Archetype
Midrange

Added
August 7, 2018

Views
440

Eternal Version
Balance Changes

BBCode For Comments

Deck URL

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