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Unbound Sentinels (Diamond Currently)

Throne Deck By
Astykor

+2

Cost Curve

Type

Faction

Information

So far with this deck in ranked, I've held a record of 16-4 (20 games). Around five power, if your draw isn't awful, you will almost certainly win the game. The idea for this deck was to use Talir, Unbound to ramp really hard once she's down, then you have full control of the game. The hard matchup for this deck is temporal control, but I don't see many of those in ranked right now, so it doesn't seem to be a big issue. What I lost to in the other 2 games was just purely not finding power sources and only having gas in hand. This is an expensive deck, but if you have the stone or cards already, you've got to try it!

Details

Shiftstone Cost
Does not include campaign cost
75,650

Premium Cost
260,000

Influence Requirements
3 3 2

Power Sources
12 13 13 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
15 15 12 21

Card Types
27 8 15 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Midrange

Added
May 24, 2018

Views
1,562

Eternal Version
Sealed Deck League

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 24, 2018


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Comments

ZachSparrow Edited Eternal Version: 1.31.6
There are a lot of 2-ofs in the deck, do you feel like there are any cards that would be mroe suitable to be 4-ofs for consistency? Perhaps Worldbearer or HotV? I've only played a couple games with it so I'm not making too many judgements yet, just curious if that was by design. Really fun concept, Crowns, Sentinels and Ramp are some of the things that keep me going
Astykor Eternal Version: 1.31.6
Also since you've got most of the Sentinel cards, would you mind checking out my "A Dark Myst" list? It's solid, but I believe a few tweaks can be made, need help testing.
Astykor Eternal Version: 1.31.6
I think of the 2-ofs, I would be willing to trade excavate for 4 WB's. For HotV, I noticed there wasn't a large amount of value other than having the solid curve into Talir, Unbound. I'd say depending on what you're mainly facing, consider removing the excavates for more behemoths, HotV's, or Hailstorms. I haven't seen nearly as much aggro on the latter, so I've kept the hailstorms down to two. It is mostly preference, but this list is pretty solid after my testing. Also, Colossus won't have a ton of value all the time, but when you have "good skill" kilns and such in your void, it's really helpful if you can pull them out without having to use a reclaimer.
Gaze73 Eternal Version: 1.31.6
Looks like a casual jank deck so good job for making it to diamond.
Comment Deleted
snoop146290 Eternal Version: 1.31.6
good job with the deck!

is this really a crown deck? I don't get it. You even have the Mysterium Orb?
Astykor Eternal Version: 1.31.6
The Mysterium Orb is really important for the sentinels and explorers for ramping and Endurance/Overwhelm. The crowns are used in conjunction with Lumen Reclaimer so that when you end up in a late game against another really grindy deck, you can keep making your units stronger. Crowns just help in your late game with this deck; They aren't specifically used for shuffling your sentinels.