First of all i'd like to give some Credit to
MaxGen, as it was his
Azindel Gauntlet Grinder which made me make this deck.
Key Cards:
Burdenbearer Wisp
Many people don't seem to see the value this little flier has. Bringing back any of your fielded Units, to later on reactivate its special, thats close to Gold to me. You need a Sigil, use it on
Talir's Favored. You need card draw, use it on
Evenhanded Golem or
Temple Scribe. You can also reactivate Teacher, Saber, Caiphus and Gnash.
Evenhanded Golem
Draw 2 cards, nuff said.
Teleport
Very versatile card here. Can be used on enemies to unfield in any kind of situation, whether its offensive or defensive. Can be used on own units to reactivate them later on.
Saber-Tooth Prideleader
Its value to me is NOT the relic removal, but the
Ambush on a 4 Cost 3/5 unit. Also the little Heal can sometimes be quite helpful.
Sandstorm Titan
Yea, we all know him. Just an Awesome card.
Mystic Ascendant
Card draw and ramp, almost as loveable as SST.
Gnash, Desert Prince
Removes Fliers and gives you nice little Killer creatures, also a decent blocker.
Caiphus, Wandering King
This card somehow turned out to be the MVP (yea i know, i should put 4 of them in, but I don't wanna take anything out). Field Caiphus, move back to hand, field again and so on. Killer, Unblockable, Lifesteal, Deadly etc... easy within 3 Turns if necessary.
I tend to use
Burdenbearer Wisp more on him, then i do on Golem
The rest of the cards turned out to be good additions and are also partially situational, like the
Bazaar Trickster for example. Basicly its a bad card most of the time, but then you run into those stupid "AI plays only Legendaries" decks and totally ignores your Trickster silencing unit after unit. Yea, the ability costs 4, so i could basicly also add something like
Archive Curator, but Trickster is fieldable at 2 Cost 2/3 which sometimes is enough to block something stupid.
Power Balance seems totally fine in my games, 95% of the time i reach atleast 6 power on turn 6
I didn't want to insert a Clickbait title, but as of now the deck runs at 104-6 for me (in Masters), which is quite decent i'd say. 2 of the losses were in 1st round with a lot of brain AFK from my side, the other 4 losses were against the bosses either due to bad draw against unfortunate opponents (like draw 6 sigils in a row against suddendeath, gg) or me making the wrong decisions in dificult situations.
Have fun
Feedback would be nice.
Edit: now 118-6
That's a much better mono even handed deck with more consistency and a better power curve though it's still flawed.(can be improved easily)
A lot of your cards really have no place in your deck. Since what the mono time evenhanded decks want to do is to hit 6 power asap and win with gnash+xenan temples.
In my evenhanded decks I rarely use teleport to recast units since I pretty much use up every power everyturn and win turn 6-8 90% of the time. I use teleports mostly offensively.
Reason I use golems in gauntlet is because I've lost so many games where I was stuck on 2 power with a market card in my hand. Golems cost 2 market cost 3. While the recasting golem is a decent mechanic it's not what you want your game to revolve around(same reason for not using ambush) or any other 'combo' themed decks in gauntlet.
When you play enough gauntlet games with a specific deck you'll see how important consistency is.(Which relies on you having 0 reliance on variables on your side) because you'll have a lot of games where you start off with 2 power and 4 gnashes followed by 4 mystics or pick up 10power cards in a row ( 3 golems in starting hand and you pick up 6power cards followed by another 5 power cards). You can't remove these variables but having 'more' variables like 'combo' themed cards means you just add a lot more unwanted variance.
Since I only play Gauntlet, i know exactly what I'm looking to get out of my decks.
As you mentioned you use every power every turn, well not all people play that way, sometimes you might wanna keep certain cards in hand just because you know what is coming up next.
Also this deck doesnt evolve around recasting the golem, most of the time i recast other cards just because i don't need more cards in hand. Out of 124 games i ran into power screw 1 time only, so thats a 0.8% chance. The winrate on a match by match base is at 95,2%. Ok, it's not 100% but kinda really close to it.
I appreciate your comment, but I certainly don't like your biased on view to compare every time involved deck with the one you posted above.