This deck is basically a midrange deck, similar to ftp or jennev; however, the main difference is the fact that it can transition into a late game combo.
I run 7 Smugglers (4 Howling Peak Smuggler
+ 3 Red Canyon Smuggler
) instead of 8 as there isn't really anything i'm curving into in the market. Yushkov, the Usurper
is the turn 4 play if you do get an early smuggler, but you usually want Svetya, Orene of Kosul
Fire market is important for Bore
and Xo of the Endless Hoard
shuffling. Market choices are fairly self explanatory
Insight on some unique inclusions:
helps with late game card draw, stall, and can be used to un-stun a unit, such as one that had been Permafrost
ed. This also makes Display of Honor
better, as it can actually use the the void recursion ability consistently, grabbing the shields and Auric Runehammer
. Sudden Schism allows you to combo without Howling Peak
. Both also acts as another renown trigger for Aniyah, Arctic Sheriff
In the early game, you are just gathering power and using Strategize
to improve hand quality. The ideal scenario is going merchant into Svetya into West-Wind Herald
into Howling Peak
. Just try to win on board.
After this, you have to decide based on your hand and the board whether you want to go for the beatdown, use your combo, or just outlast them in resources. For example, against ramp and more control style decks, you want to try to kill them as fast as possible, especially if you don't have merchant to grab Bore
for Pit of Lenekta
or Martyr's Chains
. However, the situation is different each game. It really just comes down to experience with the game and the deck.
It is important to remember that the deck isn't strictly a combo deck. West-Wind Herald
is a very good turn 5 play, as it curves into Howling Peak
, Mirror Image
and swing for 2 extra Heralds on board.
Against aggro, you try to stall until you can slam down a Howling Peak Smuggler
into Torrential Downpour
. Torches and Auric Runehammer
are great against aggro. Display of Honor
's lifesteal mode can be used to help stabilize. You will always outvalue and stabilize against an aggro opponent in the late game.