Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

August 2018 Sealed Event Draft - Prior to last 2 pack openings!

Event Deck By
Dillon
Dillon+0168
Farming Eternal

Work in Progress
+1
1 Card icon for Alchemist's Concoction Alchemist's Concoction x1 1 Card icon for Blind Storyteller Blind Storyteller x2 1 Card icon for Combust Combust x1 1 Card icon for Dark Return Dark Return x1 1 Card icon for Direfang Spider Direfang Spider x1 1 Card icon for District Infantry District Infantry x1 1 Card icon for Eilyn's Intervention Eilyn's Intervention x1 1 Card icon for Farplace Finder Farplace Finder x1 1 Card icon for Ghostform Ghostform x1 1 Card icon for Gift of Battle Gift of Battle x1 1 Card icon for Hearty Stranger Hearty Stranger x1 1 Card icon for Humbug Humbug x1 1 Card icon for Jibbering Jackal Jibbering Jackal x1 1 Card icon for Journey Guide Journey Guide x1 1 Card icon for Lunging Wisp Lunging Wisp x1 1 Card icon for Peacekeeper's Helm Peacekeeper's Helm x2 1 Card icon for Rambot Rambot x1 1 Card icon for Sabotage Sabotage x1 1 Card icon for Sanctuary Priest Sanctuary Priest x1 1 Card icon for Scrap Hound Scrap Hound x1 1 Card icon for Shiver Shiver x1 1 Card icon for Spire Spellsword Spire Spellsword x1 1 Card icon for Steady Marshal Steady Marshal x1 1 Card icon for Training Ground Training Ground x1 1 Card icon for Weather the Storm Weather the Storm x1 2 Card icon for Back-Alley Delinquent Back-Alley Delinquent x1 2 Card icon for Campfire Watchman Campfire Watchman x1 2 Card icon for Cloudsnake Saddle Cloudsnake Saddle x1 2 Card icon for Combrei Stranger Combrei Stranger x1 2 Card icon for Elysian Stranger Elysian Stranger x1 2 Card icon for Evelina, Valley Searcher Evelina, Valley Searcher x1 2 Card icon for Herald's Song Herald's Song x1 2 Card icon for Ijin's Choice Ijin's Choice x1 2 Card icon for Lethrai Target Caller Lethrai Target Caller x1 2 Card icon for Lightning Strike Lightning Strike x1 2 Card icon for Living Example Living Example x1 2 Card icon for Minotaur Grunt Minotaur Grunt x1 2 Card icon for Privilege of Rank Privilege of Rank x1 2 Card icon for Pyre Adept Pyre Adept x1 2 Card icon for Refresh Refresh x1 2 Card icon for Sandglass Parma Sandglass Parma x1 2 Card icon for Sauropod Wrangler Sauropod Wrangler x1 2 Card icon for Sparring Partner Sparring Partner x1 2 Card icon for Trail Maker Trail Maker x1 2 Card icon for Trailblaze Trailblaze x1 2 Card icon for Unpredictable Outlaw Unpredictable Outlaw x1 2 Card icon for Workshop Tinker Workshop Tinker x1 2 Card icon for Yeti Windflyer Yeti Windflyer x1 3 Card icon for Amber Acolyte Amber Acolyte x1 3 Card icon for Bloodrite Kalis Bloodrite Kalis x1 3 Card icon for Brightmace Paladin Brightmace Paladin x1 3 Card icon for Clan Veteran Clan Veteran x2 3 Card icon for Cobalt Acolyte Cobalt Acolyte x1 3 Card icon for Cobalt Ring Cobalt Ring x1 3 Card icon for Crafty Yeti Crafty Yeti x1 3 Card icon for Decay Decay x1 3 Card icon for Disciplined Amanera Disciplined Amanera x1 3 Card icon for Disrupt Disrupt x1 3 Card icon for Duskcaller Duskcaller x1 3 Card icon for Emerald Ring Emerald Ring x1 3 Card icon for First-Shot Rioter First-Shot Rioter x1 3 Card icon for Flash Freeze Flash Freeze x1 3 Card icon for Grenade Grenade x1 3 Card icon for Guard Dog Guard Dog x1 3 Card icon for Journeyman Armorer Journeyman Armorer x1 3 Card icon for Kosul Battlemage Kosul Battlemage x1 3 Card icon for Lethrai Darkstalker Lethrai Darkstalker x1 3 Card icon for Lethrai Memory-Keeper Lethrai Memory-Keeper x1 3 Card icon for Longhorn Treasurer Longhorn Treasurer x1 3 Card icon for Maimed Watchwing Maimed Watchwing x1 3 Card icon for Rolant's Memorial Rolant's Memorial x1 3 Card icon for Ruincrawler Yeti Ruincrawler Yeti x1 3 Card icon for Sirocco Elementalist Sirocco Elementalist x2 3 Card icon for Skysnapper Skysnapper x1 3 Card icon for Sparkbot Sparkbot x1 3 Card icon for Spellshield Architect Spellshield Architect x1 3 Card icon for Spiteful Lumen Spiteful Lumen x1 3 Card icon for Surgeon's Saw Surgeon's Saw x1 3 Card icon for Temple Shihan Temple Shihan x1 3 Card icon for Unfinished Business Unfinished Business x1 4 Card icon for Ageless Sentinel Ageless Sentinel x1 4 Card icon for Archive Curator Archive Curator x1 4 Card icon for Bolster Bolster x1 4 Card icon for Brilliant Discovery Brilliant Discovery x2 4 Card icon for Cabal Bludgeoner Cabal Bludgeoner x1 4 Card icon for Corrupted Umbren Corrupted Umbren x1 4 Card icon for Cutbrush Cartographer Cutbrush Cartographer x1 4 Card icon for Duskwalker Duskwalker x1 4 Card icon for Galeprowler Galeprowler x1 4 Card icon for Karmic Guardian Karmic Guardian x1 4 Card icon for Mortar Mortar x2 4 Card icon for Outlands Sniper Outlands Sniper x1 4 Card icon for Panoptic Guardian Panoptic Guardian x1 4 Card icon for Primeval Plover Primeval Plover x1 4 Card icon for Reforge Reforge x1 4 Card icon for Scalechannel Sorcerer Scalechannel Sorcerer x1 4 Card icon for Scavenging Spikeback Scavenging Spikeback x2 4 Card icon for Shield Bash Shield Bash x1 4 Card icon for Soul Collector Soul Collector x1 4 Card icon for Spiked Buckler Spiked Buckler x1 4 Card icon for Stirring Sand Stirring Sand x1 4 Card icon for Vainglory Patrol Vainglory Patrol x1 4 Card icon for Welding Torch Welding Torch x1 5 Card icon for Centaur Raidleader Centaur Raidleader x1 5 Card icon for Dustblind Dustblind x1 5 Card icon for First-Frost Shaman First-Frost Shaman x1 5 Card icon for Hunting Pteriax Hunting Pteriax x1 5 Card icon for Knight of Sorrow Knight of Sorrow x1 5 Card icon for Mithril Mace Mithril Mace x2 5 Card icon for Stampede Driver Stampede Driver x1 6 Card icon for Cannonbearer Cannonbearer x1 6 Card icon for Cirso's Meddling Cirso's Meddling x1 6 Card icon for Cut Ties Cut Ties x2 6 Card icon for Direwood Prowler Direwood Prowler x1 6 Card icon for Finback Komonat Finback Komonat x1 6 Card icon for Heirloom Blade Heirloom Blade x1 6 Card icon for Roosting Owl Roosting Owl x1 6 Card icon for Silverwing Purgeleader Silverwing Purgeleader x1 6 Card icon for Spirit Drain Spirit Drain x1 6 Card icon for Towering Stranger Towering Stranger x2 6 Card icon for Valkyrie Arcanist Valkyrie Arcanist x1 7 Card icon for Enraged Araktodon Enraged Araktodon x1 7 Card icon for Final Shot Final Shot x2 7 Card icon for Pillar of Amar Pillar of Amar x1 7 Card icon for Repulsive Gorger Repulsive Gorger x2 Card icon for Amber Waystone Amber Waystone x1 Card icon for Argenport Banner Argenport Banner x1 Card icon for Crest of Glory Crest of Glory x1 Card icon for Crest of Wisdom Crest of Wisdom x1 Card icon for Crownwatch Standard Crownwatch Standard x1 Card icon for Hooru Banner Hooru Banner x1 Card icon for Praxis Banner Praxis Banner x1

Advertisement

Cost Curve

Type

Faction

Information

So after really going through some synergy opportunities I've come across some synergy between two cards that I believe might be worth looking into/actually giving it some though into how I could pull it off.. I was looking into specifically Time/Fire/Primal.. However this isn't going to limit my choices or decisions on what to play.. I just noticed right off the top that Time and Primal have a TON of synergy and Fire also has some dual faction removal such as Mortar which requires 1F1P to play and costs 4 for 4 damage.. I have two copies of that card, plus a 1F 3 cost card "grenade" that not only deals 6 damage split between the unit chosen and the player of 3 damage each but the sacrifice proc can come in use later in the game possibly..

Anyways I first ran into the card Stirring Sand which allows me to play a sentinel from my void, exhausted, while also having the text "For each of your Explorers, you may pay 2 and exhaust it to play an additional Sentinel from your void exhausted" Now I've seen this Stirring Sand card played in casual matches as some jank combo deck, however I'm not entirely sure if it requires that you pay two for EVERY extra Sentinel, or just an additional cost of two in order to play the trigger for any number of Explorer cards to play the extra Sentinels. However I'm willing to bet that it's an extra two power for EVERY EXTRA SENTINEL I wish to play from my void, exhausted that is. Not that I have many Sentinel choices to begin with in the Fire/Time/Primal factions in this Event's Card Pool..

The good news is however, when I DO run into any of the THREE or FOUR Sentinel cards, I have PLENTY and I mean PLENTY of ways to get those Sentinels into the Void so that I can pull off some early game awesome Sentinel Combos..Especially since one of the said Sentinel cards is Pillar of Amar which is not a very bad card if you ask me, especially if played on turn 4! Very powerful indeed and if you don't have any hard single target removal then it's going to simply stick on the board and pump out a 5/5 unit each and every turn that you don't handle it.. The real problem now transforms into does my opponent possess any hard board removal spells? Hard meaning Harsh Rule type of removal since a simple Hailstorm isn't going to cut it unless you've not only got two copies of something like Hailstorm but the power to play both of them in the same turn by the time that you need em!

Well then, I have a decent amount of cards with discard or "Draw and Discard" utility in the event that I do draw into any Sentinel cards plus Stirring Sand (or hope I draw into Stirring Sand early enough). So that's not going to be an issue.. But some more Time Synergy that I also have are Time Cards such as...

Disciplined Amanera which I would really like to include in any deck that I make since I have cards such as.. Sanctuary Priest which clearly has just an amazing Empower Ability to have fantastic synergy with the Disciplined Amanera

I also have Refresh w/ obvious synergy @ Disciplined Amanera AND helps any card stick/trick with Fast Spell!


Decay - Kill an enemy attachment.. Which is clearly a situational card by itself.. However when it does land it also is a great card to allow you some synergy with the Disciplined Amanera BUT also gives you the opportune chance of destroying something like Xenan Obelisk which if left UNCHECKED could possibly out ramp your play and allow cards to stick that otherwise wouldn't have a chance to without the +1/+1 or even more powerful mid/late game +2/+2 stats.. Game ending stats right there! It can also destroy a card that can help out ramp you such as an Power Stone
Or even destroy a Crystalline Chalice which might seem like a random example but in my 6 matches earlier this month, I actually ran into not one Chalice.. But TWO Crystalline Chalice relics. Now it may seem like something bad to play but in my opinion a card like Chalice in a Limited or Monthly Sealed Event such as this Limited event it can be a VERY powerful card if left unchecked and built around a plethora of smaller units..

Then we have the card Bolster which simply put can heal you AND literally help a board swing that you're performing early mid up to even LATE game turn the tides on an entire board fight that otherwise wouldn't have gone in your favor or simply turn a stale, neutral board state into a fight that's going to turn a top deck late game into a game you're going to win.. Plus the obvious Amanera synergy.. That is if you haven't played that card and lost it already, or you've drawn into the card and also have maybe this Bolster and any other +health cards mentioned already..

So those cards plus having the Sanctuary Priest with the Empower giving the Disciplined Amanera easy procs every turn unless one of the two get dealt with fast enough so that you're now just going to rely on the Priest to give you a free health point each match and if both Priest & Amanera are in the void then you can simply use the other health gaining cards for what they're used for at face value and delay a lethal turn against me so that I can draw into something game changing, or just to help turn the board state around on an otherwise tied/losing board!

Then I have Catbrush Cartographer which has a TON of synergy with my Explorer cards & my other card draw units/spells even the card Amber Acolyte simply because it draws an power Sigil which you actually might need, but also just draws a card period to give you an extra +1 attack on top of the original top deck draw..

But using the aforementioned cards that will allow me to DRAW and then DISCARD cards in order to get the few Sentinels that I have into the void in order to play "Stirring Sand" are the same cards will also allow me to buff up Catbrush Cartographer very fast on top of the turn by turn top deck draws.. Which if the opponent also plays any Nightfall, this will only allow me to reach +2 Attack each turn that is may be active for. Just ANOTHER card that I can potentially use in order to put down a threat that MUST be removed or else be punished asap. I have units such as Blind Storyteller x2 and the single Trail Make (both low cost units and Storyteller is one cost but has an ability of two cost to Draw and then Discard a card which if both are out before Catbrush Cartographer is played lets say turn 4, I can get Catbrush up to 4/3 just on the first turn after it is played using only 4 power, due to the fact I can play both of Storyteller's abilities AND the initial top deck card draw. Plus the inspire cards like Journey Guide & Living Example are excellent to ramp up your units drawn with the card draw mechanics available to you, which can also have bonus Synergy with the card already mentioned Sauropod Wrangler which if any unit with 4 attack gets drawn while having Living Example out, will now cost ONE LESS due to the fact that Wrangler is out on the board.




Now these are simply just some cards that I would love to incorporate into a final draft version of any deck that I decide to use that either myself, someone else, or a mixture of everybody else's opinions plus my own into a deck.. Even if I don't use a SINGLE card mentioned I wouldn't be upset.. These are just cards I'm throwing out there that have synergy not only with one another, but actually with a multitude of other cards either mentioned or not mentioned (that you can easily see my total list of 144 to the right of these details.. Lol)!

I also have some Dinosaur Cards such as Evelina, Valley Searcher which is obviously an explorer card that BUFFS dinosaurs.. But I also have a card that not only has synergy with the card just mentioned (Evelina, Valley Searcher) but it also has synergy by discarding a possible Sentinel that you need to discard into your void to play the Stirring Sand combo.. BUT it also buffs up Dinosaurs in two different ways. The first being the obvious because it's an explorer being played alongside the Evelina, Valley Searcher buff ability.. But because this card also gives any unit after you discard a card +1/+1 & OVERWHELM ! However if the unit is a Dino, then the Dino gets +2/+2 & OVERWHELM instead!

This unit being described is Stampede Driver and is just a powerful addition to an already powerful Ménage à trois of Explorer/Dinosaur/Sentinels !



The dinosaurs include a nice good ol' copy of Primeval Plover
TWO copies of the Scavenging Spikeback followed by the unit
Hunting Pteriax which might not sound very "hoorah!"...
However the simple fact that I have SO many Explorer cards such as the Stampede Driver including the Evelina, Valley Searcher in the first place which is actively buffing my Dinosaur units and it will be THAT MUCH easier and/or faster to pull out wins..! Scavenging Spikeback can also get the buffs PLUS tribute of +2/+2 added when summoned for more raw power..


However in order to get the tribute out successfully you're gonna have to get lucky and bait them out with a simple attack that doesn't scream "hey I'm only attacking with this simple unit so that I get it killed and a tribute effect proc'd" or you can wait until turn 7 and use a card like Grenade OR you can possibly run both on turn 6 if I'm able to get Spikeback to 5 attack prior to the Tribute effect if I have out Sauropod Wrangler which if I did have a 5/5 Spikeback while using Grenade first for tribute, then I could easily pump out a single 7/7 3 cost Scavenging Spikeback.. These type of combos alone make me want to just throw every card mentioned in the details together and pretend I have a working compatible list and play with it ! Haha..

Also I do have one more Primal Dino unit Enraged Araktodon which as you can see is a pretty costly unit in a field of cards already not in the realm of "high cost" and kinda makes the deck inherently faster.. Even with an ideal setup such as Journey Guide on the board and drawing the Enraged Araktodon while having a Sauropod Wrangler after maybe getting buffed at least by +1/+1 or even +2/+2 to make it worth it to the tee, but that would still only make it a SIX DROP 7/7 OR 8/8 unit with Berserk which is obviously a pretty strong skill just on its own, but even more powerful if you throw an Overwhelm on it!

That and the fact that shadow has two ways of using void return with dark return AND Surgeon's Saw which could be used on a unit with FLYING that was also given UNFINISHED BUSINESS to really beat down an opponent at a opportune time and then dark return it possibly TWICE giving it a total of +7/+7 total if used Dark R. twice on it.. However these are very specific combos and require drawing a single card that I sadly really only have ONE each of in the pool..


So PLEASE leave some feedback on what you think I should do as far as building my deck for the remaining matches, seeing as I've only played SIX so far in the beginning I have plenty of chances to improve my little FOUR and TWO record.. lol.. If you have ANY and I mean ANY feedback to add, please don't hesitate to do so in the comments section below. I've really only dived into the Explorer/Sentinels/Dinosaurs in the Time/Fire/Primal Factions (however shadow really only has the only other Dinosaurs and NO OTHER FACTIONS that aren't listed being Justice and Shadow have any Sentinels and the only Shadow and/or Justice Explorer(s) belong to Shadow and that's a simple Lethrai Memory-Keeper.. Hardly worth mentioning or adding/changing to Shadow over, lol)

Event Information

League - Chapter 21: Blood & Birthright
August 1-31, 2018
The future of the Eternal Throne remains in doubt as a new challenger to Eilyn’s rule presents his claim

Details

Shiftstone Cost
Does not include campaign cost
18,000

Premium Cost
172,800

Influence Requirements
2 3 2 2 2

Power Sources
2 3 4 2 1 5

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
96 36 12

Card Types
87 17 33 0 7

Archetype
Unknown

Added
August 21, 2018

Views
608

Eternal Version
Balance Changes

BBCode For Comments

Deck URL

Advertisement

Comments

No comments currently.
Login to make a comment.