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Unwinding Coastlines (updated)

Throne Deck By
KingLewiy

+2

Cost Curve

Type

Faction

Information

Basicly you spend the early to mid games stalling and preparing for unwinding by playing your relics and ramping/drawing with behemoth and feast; obviously while defending yourself and sites with spells. Display is to help get your relics early it don't be afraid to stop early snowball minions. Arcanum is really good for upgrading and making prime mirror targets while making everything else easier to play out. Buffing a merchant is good for defending, so you could try to go for the same turn merchant combo, ambush merchant usually can guarantee and unwinding hit too. X Temple helps to defend against reanimators, and also is good for upgrading Feasts and World's, but don't be afraid to give killer then switch attack/health on a merchant in a pinch for 5 dmg.

End game is either setting up Mirror/Distortion/Gift/Unwinding, getting each one on top of each other will massively increase your power level.

Before you unwind you usually want a distortion and/or gift in play, and of course a realitivly clear board, all three for a big hit, drawing spells you can use their turn. Also a general rule, the more power the better.

Details

Shiftstone Cost
Does not include campaign cost
61,600

Premium Cost
256,000

Influence Requirements
3 3 3

Power Sources
14 14 11 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 24 27 13

Card Types
15 10 27 2 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]

Archetype
Control Combo

Updated
December 26, 2018

Added
December 24, 2018

Views
1,020

Eternal Version
Defiance

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 26, 2018


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