My current win-streak is 4 runs (28-0) which isn't that impressive, but this deck is very consistent. I had a game recently where I had Supply Lines and Uther out, and won on turn 5. It can be crazy fast. I'm not going to lie, this deck can win slowly, and if the opponent has enough early removal, this deck can have a hard time, but once Supply Lines is out, it's hard for most gauntlet decks to overpower it.
Deck Strategy:
The deck runs 34 dorks, for super fast power. The deck can function like that, because the units, that give you power early, are the same units that beat your opponents face, after Supply Lines is out.
All the other cards in the deck are either power cards, or market access cards (except for Riftfeeder). I'm running all 16 time-market cards, because it's very important to drop Supply Lines as soon as possible.
Riftfeeder is there for 3 reasons. 1, getting enough power to push you over the 6 power threshold if you were stuck at 5, 2, its a giant flying unit for offense or defense and 3, it gives you trade fodder for your market pieces.
The Market:
The market is pretty simple but I'll explain it just in case.
Supply Lines is the main win condition and should almost always be the first card gotten from your market. Once you play it, just spam your cheap dorks to assemble a massive board.
Hive Queen Uther should almost always be the second card you take. Not only does it give you blockers, and allow you to stabilize through his healing, but it also triggers Supply Lines 3 times, so your next dork, like say an
Endangered Qirin is now a menace as a 2 power 6/5 with Flying and Endurance.
Grodov's Burden is there for card advantage, but especially gaining a lot of life due to Uther's ability. It also allows you to retain some value if the opponent kills some of your units.
Infinite Hourglass is in the market to hose the Deep Freeze gauntlet deck and the super annoying
Deep Freeze card that Stalking Beasts likes to play.
Unearth the Past is in the market in case the opponent is able to destroy Supply Lines. If you need to, you could use it to get back Grodov's Burden or Hourglass, but Supply Lines is usually more important, so I would save it for that if you can.
Deck Tips:
Once the game starts just spam your low cost dorks and use a market access card for Supply Lines, then continue spamming low cost dorks to assemble a dominant board, then attack.
Budget Options: (I haven't tested any of these alternatives)
This deck should be able to run 25 Time Sigils just fine if you don't have the other power cards.
Logistics Expert could be swapped out with
Devotee of the Sands if you don't have it.
Tocas, Waystone Harvester could be substituted with
Apprentice Mage.
Riftfeeder Wasp is a difficult one to swap, but I guess you could try using
High Prophet of Sol in the meantime.
I like the deck, btw.
Also never swap out logestic expert :D for some reason ai never removes it unless it's incidental. Even Open Way Supplier gets insta removed despite having the same 0/1 body, but Expert seems to have the lowest priority for removal early game