Hello! This deck is still a work in progress. It's very fun to play, but I wouldn't consider it to be competitive. It requires a bit of luck and good card draw. My initial idea was to come up with combos based on
Means to an End, with
Sporefolk's and
Memory Dredger's help to accelerate it. However, this deck can win without that win condition. I've played a few stalemates so far into "late game," had a couple of Matron's (
Colony Matron) and a Vara (
Vara, Fate-Touched) out but only had enough hit in the air to bring my opponent down to 10 life after
Means to an End triggered. My opponent did heal up to around 55 health that game too.
This is the 3rd or 4th iteration of my idea so far - I'm trying to make it a bit more efficient and capable of handling the more aggro and meaty Justice/Time decks. It does perform decently well at making a comeback once I get a couple of
Lumen Defenders and
Umbren Reapers out on the board. I thought
Feln Cauldron could be a nice touch for more life-gain and (if it triggers) extra fire-power for holding off enemy units. I might add in 1-2 more
Means to an End later, but I'll need to craft/open them. As you can tell though, it does respond decently well against the heavy removal decks (such as those that contain
Harsh Rules).
Again, a very fun and unique deck regardless of winning! I'm sure there are other iterations of this archetype out there, but this is my very own that I came up with (without searching for anything prior to making it). Thanks for taking a look, and let me know if you have any ideas to make it more competitive!
Update: Just got Silver III with it, not too shabby..