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Rank Reanimator (Tweaked)

Throne Deck By
TheL0rd0fSpace
TheL0rd0fSpace+4286

+1

Cost Curve

Type

Faction

Information

I started by uploading the list I copied from somewhere on EternalWarcry, and then changing it to my list, so you can see what I cut for what.

I started by deciding to take advantage of the seemingly abundance of green power I had from game to game. So, I cut a few cards and slotted in some Harsh Rules. They're just plain phenomenal against the field right now. Most decks, from Chainbrei to Jennev to Winchest to whatever flavor of aggro is hot this month are trying to kill you with units, and since this deck isn't the go-to "meta" version, they almost never play around the reanimator player having Harsh Rule.

Then, it was only a matter of time before I found a way to cut Kerendon Merchant, and replace him with Hidden Road Smuggler. I moved the Feln Banner and Grasping at Shadows to the mainboard, then added a few tech pieces I thought were better. I'm not convinced this change makes the deck overall stronger, since your market is now more resilient against a bunch of the meta, but your Merchant is worse at trading up, and your merchants don't serve as copies #4-7 of Grasping anymore. But, this allows you to run cards that help you hose certain decks better, like Vision of Austerity versus Chainbrei, and End of the Story to help out against aggro decks.

The deck also cut all copies of Sporefolk. Yes, it did have the highest "cards discarded per cards played" as well as "cards discarded per power spent" ratios, but it doesn't help you get big units already in your hand onto the board. It was also just a smaller unit in general, so I'd rather just have more copies of my other cyclers. I also wasn't impressed with Strategize. Yes, it is one of, if not the, best card draw cards for multicolor decks, right up there with Wisdom of the Elders. But, there is rarely a card in my hand I want on the bottom, whereas almost everything in the deck is at home in the void or my hand.

I fell in love with Nocturnal Observer. This beaut offers both "halves" of Herald's Song, plus a decently statted body after you use them. When you're in control matchups, you chump your units more often than you trade them, so the exhaust isn't a big cost there, and against aggro, reanimating isn't how you win. You win by exhausting the aggro deck of resources, which the 2/3 body does acceptably well. Just be careful if you're declining to exhaust her to hold her back against Hojan, Crownbreaker. It's so trivial for your opponent to turn that eat block into a chump block, meaning you either sacrifice your unit for no value, or opt not to block and miss out on a free cycle effect.
Also, Nocturnal Observer (obviously) gets so much better in multiples. One of the best feelings as you're setting up is for night to end, then topdeck another Observer, play her, and activate both of them immediately this turn *and* the next.
To this end, Nocturnal Observer has been increased to 4 copies.

Now, by cutting a bunch of the early game units, the deck crumbles vs aggro, right? Wrong. Not only have we added 4 Harsh Rule, as well as a faux-Harsh Rule in the market, but we've also found room for more varied removal.
Suffocate helps kill little units before aggro can get started, as well as all of Chainbrei's dorks.
Feeding Time lets you kill the bigger units from Chainbrei, Jennev, and Winchest, as well as any units wielding a Vanquisher's Blade that can't be hit by Suffocate.
Avigraft is really nice for hosing Pit of Lenekta, as well as just being solid removal. However, I'm still experimenting with it as of now, so if you prefer a more tried and true list, try cutting them for Feeding Time, then put either Avigraft or something else in the market.

So, that's my write-up. I think this deck is positioned acceptably well against virtually everything the meta has to throw at us. Just be cautious of any Sites, we have an insanely hard time beating those before we go off, at which point we've almost certainly won anyway. Maybe the next set will offer some site removal for our market?

Details

Shiftstone Cost
Does not include campaign cost
56,400

Premium Cost
262,400

Influence Requirements
2 2 1 3

Power Sources
10 13 16 16 3

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 13 33 13

Card Types
28 3 23 0 26

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Into Shadow [Set1004]

Archetype
Control

Updated
March 18, 2019

Added
March 17, 2019

Views
1,770

Eternal Version
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BBCode For Comments

Deck URL

Revisions (Since last major patch) March 18, 2019


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