Hello - I've been working on this for a while. I was looking for some help in perfecting it. The idea is that its a draw / pump deck with a devastating way to finish if it can build up to 5-6 power in ancient of the ice caves. Any pumping and drawing works wonders. The things is since this months reset I've been languishing in copper and there is basically only aggro red and green / rune hammer stuff in there, and it beats this all the time. This mostly beats other archetypes, so I've had to swerve it to try and still do what it does best and also negate that rubbish, Any help perfecting it is much appreciated x
If you want an alternate win con I'd look at something like channel/temporal distortion which would draw more (help the main effort) as well as threatening real damage on it's own.
Last, I find that mask decks, when they're working at all, have tons of power so you can use cards that would be too expensive in other decks... bury the past is good here but more to the point, you can play and activate a last word on the same turn if you ever get a clear board.