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"The Prestige" starring Davia, Nerfbreaker Updated

Expedition Deck By
Edgeukated

+3

Cost Curve

Type

Faction

Information

If you have ever seen the movie, "The Prestige" then the reference will make a lot of sense once the deck is explained.

Spoiler Alert



The way in which Robert Angier replicates Alfred Borden's "The Transported Man" magic trick is to have Nicola Tesla create a chamber that clones himself, dropping either the original into a tank of water below the stage while the copy appears in the balcony.

ENTER: Replication Cell

Between Bottled Insight, Feln Blueprints (with the Feln Hierloom), Herald's Song, this deck has handcrafting, void shaping, and power fixing cards and to help you deal with delivering the ideal plays. Ideally you would like Align the Tesseract and Channel the Tempest in your void before playing the Davia, Azurebreaker and Replication Cell combo.

Win Conditions: Davia, Azurebreaker (still wins games on her own) Replication Cell, Tesseract Prime

The nerf to Davia, Azurebreaker allowed this deck to come about. I think we all knew that DireWolf was going to do something about her because, in my opinion, it's still the best unit in the game. Aegis, 5/5, Stun for 4, and the summon (2 power) ability still seems OP. Dropping the cost by 1 in the update, allows us to potentially drop her as early as turn 5 in the current deck. That of course would need some help from Secret Pages. One thing that I don't think some Eternal players realize, is that with a deck of 75, getting power cards put into play and not in draw is essential for control/combo decks where you need a specific set of cards.

With the draw and discard spells we can reach further into our deck than most and can usually find a Davia, Azurebreaker in our hand by turn 5 or 6 unless we have a complete dud of a hand and deck. More importantly, the discard abilities drop our high-cost spells in the void in the process. Playing Davia, Azurebreaker without her summon extra is recommended if you have a Replication Cell in hand. The following turn, you play the Cell, and sacrifice Davia, Azurebreaker to be able to cast her for 4 every turn, 6, if you use the, summon extra, which you will want to.

Target Void Spells to use all the time.
Align the Tesseract
Channel the Tempest

If you are able to play a Tesseract Prime from Davia's ability and happen to have another Replication Cell, then you sacrifice the Prime and can now play Tesseract Prime for 4 power, and because it's a Grenadin, you can use the Cell to cast multiple Primes per turn. By turn 8 you could have Davia and 3 Tesseract Prime's on the field if the opponent hasn't already conceded at that point.

Just for fun, we will find out how! (results will vary)
(P01) Turn 1: Power
(P02) Turn 2: Power and Herald's Song drop Align the Tesseract in void
(P04) Turn 3: Power and Secret Pages
(P06) Turn 4: Power and Secret Pages
(P08) Turn 5: Power and Secret Pages
(P09) Turn 6: Power and Davia, Azurebreaker play Align the Tesseract
(P10) Turn 7: Power and play Replication Cell play Replication Cell sacrafice Tesseract Prime pay 4 to cast it from Replication Cell
(P10) Turn 8 Activate Replication Cell twice.

Sorry, signed Adderall

There are situational spells throughout the deck that are universally helpful in this deck but for specific decks, they will be crucial to use effectively. Disjunction may go up to a 4x depending on the amount of relic hate, or relic play in the Meta. Being able to fetch from the void, or destroy a relic/attachment at fast spell speed is a huge plus. It's also an easy card to discard if up against a deck with no relics or destroy cards.

I've just added Banish in place of Cover from the Storm (adjusted). I'm running up against a lot of hidden cards, and the Harsh Rule can handle some mid-game board states while Vara's Authorit(removed) can clean up an aggro pile. (Wasn't as effective as I wanted it to be, might consider it in Market)



I love playing this deck. Since it's not a Meta deck I have found that often, an opponent will play a Sinister Rumors and pull one of the scary spells into the void. I always get a bit of a kick out of that.

It's a little bit weak against Aggro decks that have the ability to ramp up attacks quickly. I haven't consistently had a problem against any style of decks, but any combo/control deck will have to get Aggro under control pretty quickly.

The only surprise in the power pool is Rune of Relocation. Teleport is real, and it's a fetchable card by Davia. Can help delay for a turn or two, to let you have more time to set up the combo.

Please try it out, leave some feedback!



Updated List


Needed Vine Grafter in the deck for a better market. Replication Cell hits Moldermuck with Regen and +1 from the grab. This has been a stall and finisher.

Reappropriator Utility
Azindel, Masterming Lifegain in need, also thinking Vara's Authority
Euryd, the Drifting Song Win More card? Not married to this one, but has been fun when replicated.

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
61,150

Premium Cost
257,600

Influence Requirements
2 1 2 3

Power Sources
13 13 14 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
17 29 7 1 18

Card Types
12 5 37 0 26

Contains Cards From Campaigns
Buried Memories [Set1105]
Hour of Glass [Set1115]

Archetype
Combo

Updated
September 10, 2021

Added
September 6, 2021

Views
2,678

Eternal Version
Hour of Glass

BBCode For Comments

Deck URL

Revisions (Since last major patch) September 10, 2021


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