A list used to climb masters after the introduction of the Tales of Horus Travel. A more refined version of the previous Makto TJP control.
The deck wins by playing high value threats and out-drawing your opponent, usually ending the game with some combination of Channel and pinging your opponent's face all the time.
Yetipult: Masterpiece of a card. The deck's sigil base is already built to enable high primal count making the influence requirement a non-issue. Comes right before Harsh Rule to pop all the annoying aegises, or creating a constant stream of value against control opponents. Kothon on 5 asks for an immediate answer that can then be followed up with Yetipult on 6 asking the same question.
Vision of Austerity: Considering increasing the number to 2 considering the amount of armory running rampant. Taking away half their arsenal and leaving them with just 1 weapon in their entire deck could be fun, but so far 1 has been enough. Perfect early game answer to relic weapons or power stone, neuters chalice completely, and lategame against any shadow-base control, you Omen for this to counter their Gift (happens so many times you wouldn't believe it). After adding this to my deck, I've never been successfully Gifted, which might warrant an increase in Omens.
Vanquish: Firemaw and Tavrod are the new big things. You need to kill them. Used to have Annihilate but that the deck would be too vulnerable to Icaria and Tavrod then. Tapping out isn't all that bad.
Levitate: Somehow Elysian midrange is a deck right now? They have this dorky 3 mana 5/5 that you kill at the end of their second turn after they ramp it out with an Acolyte. Also clears away Icaria aegis. Easy cycle in every matchup without aegis or frog.
"But how can you run so many random techy cards? What do I do with my vanquish or visions against skycrag?"
This is one of the reasons I believe Herald's Song is way superior to Trailblaze. You just throw the shit away you don't care about. You have a lot of lifesteal that allows you to stay alive against random aggressive decks and the amount of 'useless' cards per matchup isn't actually that high.
Learn to play with Harsh Rule. We also don't play Evelyn's Choice in the deck because it really doesn't answer anything we care about and we like to tapout and use our mana. Many times I've played creatures into Praxis board with 3x 6/6 with a Rule still in my hand; Stonepowder is perfect for this.
TLDR; Yetipult and Vision round out the worst matchups, Chalice and Armory. Taking out Lightning Storm makes turboface decks slightly worse but not bad enough that Yetipult can't help you recover in those cases.