https://www.youtube.com/watch?v=uCZxUbjLHuQ
Vroom, swing, win. Ye suck it up Katra.
Please run 26 resources or the dragons will stay in your hand. Also Jekk is practically a 4 drop and you ideally want the sigil to discard.
Pros:
-Very fast games
Deck wins many games especially vs midrange decks that stumble with deplted resources. By the time many of these fix their resources or play something, You may have already done 13 dmg on board by t3. I had no problem vs onis or gunslingers. I think that matchup is more of a who goes first tbh.
-Evasion. Although I love playing onis or other fast aggro decks,If enemy dumps beef on board, onis have problem closing games.
The dragons, stonehammer as well as the 8 burn spells can close up games consistently.
-Consistent dmg output:Even if they kill my units the deed is done. Most units have charge so it won't really matter, if they want to spend their turn kill my 1-2-3 drops is more than fine. Sometimes I may not contract dasher if I see I have excellent curve following up or if I have robin or pyroknight I prefer opening up with them.
Worst matchups:
Is literally the most random decks that win games against it. Some huge lifesteal unit in some cases or annoying stallers such as Jadehorn.If Katra decks dump a bunch of regen on early turns you may not race them and have big issues. If not you can win especially on the play. I think the biggest problem is not curving out but that is the same for all aggro decks. I had games 7-0 one day and following day 0-7 cause of screw flood screw bad matchup etc.I literally uninstaled the game and reinstalled it following day cause the rng resource variance that day got on my nerves. It did get 6-0 finally on diamond I and advanced to masters.