The basic premise of the deck is to play
Temporal Distortion, and then chain
Channel the Tempest and
Aid of the Hooru and have 12 cards in the hand consistently. At that point, winning is just a matter of not dying immediately. The worst card in the deck is
Trail Maker, but it provides both ramp and fixing, so cutting it is probably a bad idea, unless you want to run
Memento Mori, which could lead to an even greater density of dead draws. The deck plays shadow to have access to decent spot removal, but could work as well as a 3F deck.