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Mono Time Ramp Late Game

Throne Deck By
lordknightstrad

Work in Progress
+1

Cost Curve

Type

Faction

Information

2nd Revision of my Mono Time Deck.

TL:DR - Survive early to mid game, then win Lategame.

The gameplan still is the same, you want to stabilize early to mid turns so that you can outvalue your opponent with your beaters/tokens lategame.

Majority of the cards on the 4drop slot below will help you to reach the lategame faster either by giving you resource advantage or disrupting your opponents plan to kill you immediately. Though almost all of them arent strong statwise, you may choose to use them as chumpblockers againts stronger units but once you have the Xenan Obelisk, they can become bigger later on so keep that in mind.

As the game reaches midgame, its your job to assess the situation on how this deck can win against the deck your opponent is piloting. The Market can give you a finite tools you need to be able to start swinging the game into your favor.

At gaining 7 to 9 or more power and surviving the enemy assaults, the deck should have given you the cards you need to win the game. Pit of Lenekta releasing two 7/7's each empower trigger, Timekeeper should be huge by now, Xenan's Obelisk should have given +2/+2(or +6/+6) to all your units.

The removals in the deck are Fight cards, silence, deadly and to a lesser extent attachment removal. As such use them sparringly.

Any comments? Suggestions? Violent Reactions? I'd be happy to hear them.

Details

Shiftstone Cost
Does not include campaign cost
13,200

Premium Cost
96,000

Influence Requirements
3

Power Sources
26

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
24 24 9 1

Card Types
42 5 7 0 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]

Archetype
Unknown

Updated
February 5, 2019

Added
January 1, 2019

Views
1,111

Eternal Version
Balance Changes

BBCode For Comments

Deck URL

Revisions (Since last major patch) February 5, 2019


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