This is by far my favorite deck to play out of any. It is definitely not for the new player, as it has 23 Legendaries, and the sequencing of how you do things has a major impact on the game. For those of you who do not know, this is how the deck likes to work:
You basically ramp up and draw cards in the early game with
Temple Scribe and
Find the Way, giving your power cards Echo with
Voice of the Speaker.
Combrei Healer helps out in the early game against heavy aggro decks like Rakano or Burn Queen, two of the worst match-ups for this deck.
Sandstorm Titan does a great job on the ground of shutting off fliers and heavy ground units.
Marshal Ironthorn, while being a 5-drop, should be played on turn 6, as it doesn't give your opponent a chance to respond before you play your power (which is doubled by his effect). Getting to 7 power is very important, I'll explain below...
Once you have a ton of power (with
Marshal Ironthorn), there are a few things you can do.
The Great Parliament is an obvious choice, as you can get a ton of 4/4 fliers, bog down the board, then
Vanquish or silence your
Sandstorm Titan to fly over the board your opponent thought they had locked down. The 7-power I mentioned earlier is important for
Vodakhan, Temple Speaker, the card that separates this from Big Combrei. Not only is it 7 power to play, but its cost is TTTJJJ, which
Marshal Ironthorn helps you achieve.
Once
Vodakhan, Temple Speaker is on the table, things get complicated. A
Seek Power now says, "Play a power from your deck, draw a card." If
Voice of the Speaker is out, it now says, "Play 2 power from your deck, draw 2 cards." See where this is going? Add
Mystic Ascendant into the mix, and you're drawing 4 cards off a
Seek Power, and buffing the
Mystic Ascendant +8/+8.
An important thing to note is that you will often come close to decking yourself. If you have the pieces mentioned out, you draw off
Mystic Ascendant every time you play a power, double for every
Marshal Ironthorn, double that for every
Voice of the Speaker. While it's nice to draw your deck, you still need to win. This can be done by slowly chipping away at your opponents board state, OR by waiting until you have all this power (UNDEPLETED POWER, very important), you use the ability of
Marshal Ironthorn, wipe their board, and hope to swing before they scoop. Another thing to mention is that as the cards are combo-ing off, the turn timer is still going, slowly, but going. I've had turns where just the animations left me with about half a second to make all the clocks for my turn, and hope I sequenced them properly (sequencing is very important, as mentioned earlier).
I can only hope that some of you will eventually build this deck, if you don't have the
Vodakhan, Temple Speaker's to play, try Big Combrei. It's the same list, but with some variants in the slots for
Vodakhan, Temple Speaker. The most common, and controversial is
Harsh Rule, which I personally like. I'll try to throw up my list soon for my Big Combrei.
Enjoy!
don't know whether it was a problem with the list or just bad luck though.
Aggro like Burn Queen and Rakano are absolutely destructive to this deck. There's a very heated debate over the place of Harsh Rule in this deck, most think it has no place, as it wipes your board, and you have no way to get it back, but if you think the meta is too unit oriented (as it may be right now), you can put a few in. Perhaps cutting the Stand Together's and maybe one of the top end cards? This is where Big Combrei has an advantage, they don't have to worry about holding on until you hit Vodakhen (which you don't HAVE to do in this deck, it's just really fun...). They can go a little more aggro and apply some pressure back. Feel free to add me in the game (my name+#### should be at the top of the page) if you have any questions, or wanna playtest. I'm always down to play some Vodakhen. It's the closest thing to Magic you can get in Eternal in my opinion.