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Double Double

Throne Deck By


Cost Curve




Touch of Force on a renown unit on the board and a charge unit/torch in hand.

Fearless Crescendo giving perma-flying (and torch no longer being fast) allows a hyper-aggro deck to have much more reach than it used to.

Cinder Sprite? Yes, Cinder Sprite should be kept in hand as a Touch of Force target. Then you can play it + crescendo + finest hour to deal 14 flying charge damage for 4. It also gives us more charge targets for Highland Sharpshooter.

The market is all of the highest-damage 3-cost spells.

Things that were cut:
Smuggler: too slow/weak
Rampage: +3 for 2 vs +2 for 1 with Kaleb's Intervention. Fast rarely matters, but costing twice as much does.
Emblems: Cut because decimating them rarely helped, but not having sigils often hurt (depleted seats or banners)
Sindok: fun, but really a win-more card.
Phoenix Stone: The only thing I usually got from the market, but cut along with the smugglers. May be worth substituting in for some sprites or something.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 2

Power Sources
16 17 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 24 26 5

Card Types
28 3 24 0 25


February 13, 2020


Eternal Version
Echoes of Eternity

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