This is my take on the Skcyrag Dragon/Burn deck that is flying around. Currently rank 61, might try to go higher but I'm more concerned about the Throne ECQ so it will probably get put on the backburner.
The deck is mostly an aggro burn deck disguised as a midrange deck. The core of the deck is
Cinder Clutch,
Acedonis, Untainted, and
Spellbound Vestige. With either a hit from Acedonis or a lot of spell damage from Vestige + Touch of Force + 1-2 different dragons, you can easily cast Cinder Clutch for 4+ damage and then swarm the board with snakes. Although Cinder Clutch is the best target for all the spell damage, you're still happy to hit a
Sear or
Kaleb's Favor with an Acedonis hit and nuke a big unit or, preferably, their face.
Burningcore Drake might seem weak but I've been pretty happy with it. It flies, hits for 3, and is a Dragon, and sadly being a flying 3-attack unit actually makes it better than even a lot of Fire's units in Throne.
Tattoo Dragon is also quite good, and will very fequently make a 2/2 every turn. Ways you can activate it include
Blazing Salvo to draw a card from the Market,
Kaleb's Favor,
Cozin Darkheart triggering to draw a
Treasure Trove, casting a
Treasure Trove,
Dragon Forge, and Decimating your Emblems.
I like the market a lot as is. Although other people played
Provoke the Dragons mainboard, I think it's better in the market as you need the space to cram more dragons.
Draconic Ire is also insane in this metagame and is one of the reasons I think the deck is doing particularly well.
In general, redraw for a hand with at least 1-2 units to use early on and some functional power. Remember that you're a burn deck: unless you have an insane start, you're probably going to be behind on the board against reasonable midrange decks, so you need to stop killing their units after a certain point and prepare to just burn them out to close the game.
The deck is very explosive. It can win games out of nowhere with 10+ damage burn spells and can create completely broken starts that you just can't recover from. It can feel inconsistent at times, and I'm unsure if it can become more consistent, but with a little luck and creativity you can find a lot of ways to win games that feel unwinnable.
A notable exclusion is
Skywatch Zealot. I tried this card a lot but honestly I think it's just not that good. Skycrag doesn't have the tools to draw games out, and it's often just an 0/3 for 3. Even with the draw, that makes it only slightly better than a Treasure Trove, which this deck has a ton of. However, this deck still desperately wants another good two-drop, but I don't think there is one... RIP Endra. She would have been perfect here. I also tried
Kazuo, Melee Virtuoso but he just doesn't belong here and really isn't that good in a format full of 1/1's to sacrifice.
Other cards I think are worth trying are
Thunder of Wings (which is mostly excluded due to lack of small units),
Innate Conviction (a card that is much better in a low power format like Expedition), and
Midias, Leyline Dragon. I also think
Volatility could be intended for the deck, but it would likely need to be restructured quite a bit around cards like
Thunder of Wings and
Sindok, Rage Incarnate, as you'd need probably 12+ 5-drops in order for it to be decent and you wouldn't want most of those cards to actually
cost you 5 power to play them.
Lastly, matchups: it does well against Elysian Flyers, most ground-based Stranger decks, FTJ Armory, and all decks that are not fully tuned (which, currently, is most of them.) The deck struggles vs. control decks, such as the control based versions of FTS Sacrifice, which unfortunately for this deck is becoming very popular.
That's all. This deck archtype is incredibly fun and is some of the most fun I've had playing Eternal in a long time. Good luck!