This deck got a lot better with trials of grodov cards. Great win rate. Fun to play. Cheers and also thanks to Calebovitsch for the basic deck idea. Try and have a few onslaught enablers around turns 3-5 if possible for royal decree and/or soothsayer action. Burn the OP's face off with big burn spells and obnoxious warp burn cards off the top. Against aggro, aggressively trade and burn the units before they can enable their own onslaughts. Try and keep the board nice and clear with smart spell timing and usage. Turn 1 shift and/or early access to a torch or permafrost, 3 mana, and a merchant is a great opening hand. Yeti helps power out early 4 and 5 drops while attacking into/trading. Opponents question blocks with all the fast spells and reckless units constantly coming at them, and will hilariously let you keep attacking with these dorks way more than they generally should. The perfect scenario around turn 5 is to be attacking with a charge dragon with both a backlash and wisdom in hand for the opponent's turn. Multiple dragons on the board lets you do broken stuff on OP's turn with all the extra power. Ditch extra power in mid to late game with whispering wind for dank upgrades. Pitch a burn them all to one if you're stuck on power and it will always get the 1-of Xo, which will get you a treasure to help dig for power and give you some market fodder. Sodi in the market is pretty extra, but I do tend to grab her against some aggro matchups. Against Icaria or feln decks, I almost always royal decree ASAP (Aegis' can be pretty annoying for us). Grab polymorph for annoying recursive creatures (makto, rost, sometimes vara). Close out the game if needed with howling peak. GL HF!