So you like warping.
This is the deck if you want to stomp in Silver II (at least a third of the time). In all seriousness, it's not that great but it can be a lot of fun if you pull the combo off.
You want to play super defensively for most of the game. Warp a unit or two if the board is stable but don't really focus on it. If you scout with a crest, mining team or brenn, you generally want to bottom cards with warp as they are weaker when they are in your hand. Eventually you will either play a clock tower, or have a cost reduction trickster, praxis, and 6ish power. At that point play every card off the top of the deck if at all possible. Ive frequently warped [overwelm] even if Im not planning on attacking. The sheer card advantage is generally worth it (and 3 hp for every spell really helps stabilize) at that point you can either roll over them with a series of large units from clocktower, or just go wider then them.[/overwelm]