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MoNo sHaDoW

Expedition Deck By
LightsOutAce

+11

Cost Curve

Type

Faction

Information

This is obviously the best deck in expedition (these are all cards I've seen players in masters voluntarily put in their deck).

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
48,600

Premium Cost
238,400

Influence Requirements
6

Power Sources
13 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 23 14 4 14

Card Types
34 9 12 0 25

Contains Cards From Campaigns
Shadow of the Spire [Set1087]

Archetype
Midrange

Added
July 30, 2020

Views
2,943

Eternal Version
v20.06.24 - Argent Depths

BBCode For Comments

Deck URL

Comments

theovermaster Eternal Version: 20.07.29
No deck has ever made such an impact on my winrate in a tournament than this one. Nice job LoA!
CptSalty Edited Eternal Version: 20.07.29
People that are actually good in card games hate decks like that. They don´t use any brain cells its just curve out fix your influence and beat down your opponent with far too powerful shadow drops. The reason LightsOut and camat0 hate on that deck or Rakano surge. Is that they all feel like climbing should feel more difficult and choices should matter more. The deck is for ppl that have no clue how to play a strategic card game. Because there is no choice that you have to make. You just beat control with one card(Silverblade bullshit), you are just dropping threats on curve. It basically feels like a brainless hearthstone deck. Trust me good card game players, would like a more challenging meta, with decks that actually have meaningful decisions to make.
If its successful or not does not matter, it just shows the issue of Eternal, brainless on curve decks are far too good. And decks where you have to make decisions and its harder to pilot are just not really promoted.

Same with that bs Worldpyre, people call that deck control but it does nothing that would qualify it as a control deck. Like the volatility creation one. The goal is just to get your worldpyre as fast as possible. Your goal is not to prevent your opponent to act out their gameplan, which is exactly what a control deck should do. The control deck is like the only deck type that is actually caring about what your opponent is doing, because its gameplan is to exhaust your opponent of their ressources. Then deploy your own.
Even playing a "control deck" nowadays does not have any meaningful decisions at all. Because its all about draw, draw and win the game. Not about prevent your opponent to build up, his gameplan etc.

Look at the top decks in Expedition, it just proves my point. Meta decks are too piss easy to play and too boring to actually play against. Its just about curving out. Not about making meaningful decisions. And mono shadow is the top of the Problem. Developers should address those issues. Imo decks just become too easily and autopilotable. And important decisions feel like they don´t matter. AP or Rakano surge for example. Straight game plan. Not that much meaningful decisions = top decks. Like wtf, what happened to the strategic part of Eternal. Mono shadow just curve out fix your influence and drop Ikaria turn 6 or stall out the game, and win with top deck or market Silverblade bullshit. If a control deck stalls you out, and does its job in preventing you to win, they just lose to Silverblade. Like in this situation the mono shadow player should ask themselves do I really deserve this win. And as the control player it feels awful to lose that because you deserved to win etc.

Camat actually said it in his streams, he hates mono shadow or garbage broken card decks. Because they make the game feel like your decisions don´t matter at all.
If you play mono shadow, Rakano surge, mono time greedy bs you are part of the problem.

And that sooo many ppl are like but why does he hate on it, it is a good deck shows to me that those ppl have no clue what card games should be.

I am just asking out of the blue where is the strategy, decision making in the current Expedition format. Even the control decks of the format have lesser decision making than a control deck would have.
I saw Puns and camat actually rage in stream about a game they should have won but swing turns and bs cards. That they actually quit the stream to play fckin Hearthstone battleground.
The current expedtion meta is the worst meta ever in Eternal, the top decks don´t need brain activity to pilot. And I know a lot of good players that actually quit playing the game, because they felt like fuck a worse player than me beaten me with the deck that needs no brain to play. I saw alot of ppl in Masters that actually don´t belong in there.
sto650 Edited Eternal Version: 20.07.29
All I see here is *Lots of words* "I think my way of playing is better than everyone else's way of playing." *lots more words*

I do appreciate your honesty, however, that the goal of a control deck is to prevent the opponent from playing the game. Many people would say that's why they hate control decks. One might go so far as to say that the only skill needed to play a control deck is the ability to say "no" to your opponent in as many ways as possible.

And just as a side note, every good deck has meaningful decision points. I've played just about every archetype there is in this game over the last 3 years, and none of them strike me as requiring a huge amount more skill or decision making than the others.

And yes, I've played classic control, such as Hooru and Ixtun. But I don't do it often because it makes me feel like a dirty jerk to just keep preventing my opponent from playing the game, over and over.

Lastly, a question: have you actually played any of these decks that you're insulting? If not, then you don't get have an opinion about how much brain power is required to play them and win with them.
ZE1TGEIST Eternal Version: 20.07.29
Hear me out...

Have you thought about splashing Primal, for Stealth Strike? I had a similar deck I was using for Gauntlet. As I was putting in dual power cards to trigger Severin of the Dark, I thought, "Why not splash Primal. Adding Lightning Storm, and Re-Read made it really good against the Gauntlet blitzy stuff.

Now I know you won't be able to play all those in Expedition... But I think Stealth Strike is dark horse. Getting the destiny from that is exponential value. You'd lose Prism Golem too, but are we really excited to play that anyway? Prism Golem is the one card that doesn't fit with Makkar's Quiver too.

Also, you're already playing Vows. Why not add one Primal power card and Seat of Cunnings?

There might be a thing or two from Primal that you can add too. If you wanna get spicy with it.

I also like the idea of Induce Maddness or Mysterious Waystone. Also, I am not a fan of running pig in mainboard. It just doesn't seem to make much of an impact. Especially as a 4-of. You really only want Prize Sow when you have Severin out. And pig's probably going to die if you drop him before Severin. But if you hold on to him he's a dead card. It's a tough call. Stiff to think about.

Cool deck! 😎
sto650 Edited Eternal Version: 20.07.29
I'm about 99% sure this is a mockery deck, and not a real one. Just look at the comment he made in parenthesis. The irony is that I took the backbone of this deck (minus the bad cards) to 15-9 in the event (and stopped because I didn't want to risk making the top 64 and having to play round 2 in the middle of the night. I did that once before. It was miserable. Never again.)
abbaabbaabba Edited Eternal Version: 20.07.29
It's hilarious. lol. The OP must have a Camat0-like personality and get triggered when he seems someone use (with reasonable success) a bad card in a good deck. I love it.
LightsOutAce Eternal Version: 20.07.29
I do dislike when people put bad cards in decks or play bad decks, but more because it invalidates my ladder 'testing' by making it relatively meaningless for tournament practice. Winning or losing a ladder game is meaningless. I have plenty of youtube videos and twitch clips from when I used to stream if you want some insight into my personality. :)

https://www.youtube.com/channel/UC73Lau1Ks0PVMP57nwQkMgA?view_as=subscriber
ZE1TGEIST Eternal Version: 20.07.29
Oh, going back to read OP's comment. DERP to the max. Definitely sarcasm. Sad irony is that a deck like this with a few tweaks could possibly do amazing. Life gain 5 power flyers R gud.
Martel Edited Eternal Version: 20.07.29
Sure it's a lol. A brilliant one indeed. But it works, therefore the sad lol.
U cannot create 6 or 5 shadow powerful cards without being obv. of an impact in the metagame.
TheBoxer Eternal Version: 20.07.29
A brilliant masterpiece.
sto650 Edited Eternal Version: 20.07.29
The basic shell of this deck is quite good, minus the marionette cross, vows, devours, sows, and deathstrikes. Mock it all you want, but I'm at something like an 80% winrate with different cards replacing the slots just mentioned. Etchings, Spirit Weaver, Prism Golem, Eremot, Impending Doom, Karvet, Icaria, and Severin make a strong backbone for the deck. Add Tasbu to the maindeck, along with At Any Cost, Annihilate, and some other stuff, and it's an excellent deck.
wussyderder Eternal Version: 20.07.29
I've made similar changes. Highly recommend throwing Induce Madness into your market.
Iudofaex Eternal Version: 20.07.29
Do you have a decklist link I could use?
sto650 Eternal Version: 20.07.29
If you click my username, I think my mono-shadow decklist is the top hit.
Iudofaex Eternal Version: 20.07.29
Thanks!
Royalty Eternal Version: 20.07.29
I’m so glad I found this list! Took me from gold to masters in 5 hours. Vows really helped in the aggro matchup.
Rokoku Eternal Version: 20.07.29
Vows >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Slepher Eternal Version: 20.07.29
I highly endorse this list to carry you deep in the Masters ranks. Especially enjoy the Sow/Eremot combo. I’m glad to see an esteemed player on the Vow thinning plan.
Batteriez Eternal Version: 20.07.29
I don't know who to credit, you or ladder, but this deck is jeanious xd