Well, because of my rather limited shiftstones not all the wanted rares are 4-ofs, and I may be missing some really good Legendaries (I talk to you,
Jawbone Greatsword). But even so it runs pretty smooth. The plan of this deck is to get some really nice inspired units. Especially the berserk ones if they are hit by booth
Kyrex Coach Driver and
Lethrai Target Caller, making them worth a lot. But even if you don't hit them with these ones, some combat tricks and a well used
Stonescar Sneak can make them into real pain in the asses.
Well, you see, I don't play a full playset of my
Inspire Units. Thats because they aren't needed in multiples on the board. Two Shotcallers won't make your unit hit twice, double deadly neither.
My market has some really nice card to close out the game. Two of them (
Shogun of the Wastes and
Bandit Queen are just really good for attacking, a thing your nine berserk-units are loving), two situational spells and
Zuberi, Outlands Warlord because he has a damn good Inspire effect and paired with a Shotcaller and/or the Stonescar Sneak he is just a real bomb. Especially with the Stonescar Sneak because the +3 attack he gets from the ability is transfered to the boosted card. Its just a really hard decision if you market for Queen or Shogun. Last one is definitely better if most of your Units already has Quickdraw thanks to a nice Shotcaller, while Queen makes even your non-Quickdraw into a real thread. If you lack board-presence, you wanna pull Zuberi to strengthen your newly-drawn Units into threads to be dealt with, and then its no hard choice to go for Queen (or one of the spells) with your next merchant. Bore for a lot of Attachment-hating, and Obliterate to get that damn fattie outta your way or to secure the last bit of damage your opponent was missing. There is no Power-Card because you almost never want to go above 4 and even that is mostly for the icing on the cake, so you wanna make full use of the cards in the market and don't use a Merchant for power. The Chances are higher to draw another Power than a second Merchant/the one Maindeck Zuberi/one of the Queens.
To be honest with you, guys, I'm not sure HOW good this deck will turn out to be, but it is fun to play. I'm missing some good blue inspire and berserk cards (
Dusk Raider to give all of your units you draw that sweet lil' berserk and
Temple Shihan for that neat evasion, as well as
Gift of Battle for berserking one of your warcry and/or inspire-pumped
Rakano Outlaw), but it's not really easy to get a three-faction-aggro going sweet and easy, and I wouldn't know what to switch out.
Having got the all three Kyrex I need and the two Zuberis, the deck runs even a bit more smoothly. They are both just so damn good with berserk-units.
So, yeah, that be my first take on an FoA deck. I'd be happy if I'd see some comments about how to better up this deck!