Oh,
Bloodrite Kalis. My favorite deck, Kalis is combo at its finest. For the uninitiated, the basic usage of Kalis is thus:
* Step 1: Fill the board with cheap token-y units, like those from
Grenadin Drone,
Torrent of Spiders, and
Display of Destruction. You don't need to have them be tall- you need more units, not bigger units- and you probably don't want them to be important, either.
* Step 2: Play Kalis, which sacrifices all of your board instantly in return for a gigantic sword that you use to smash the opponent's face in, as well as anything standing in the way.
* Step 3: Did your Kalis break? That's perfectly fine! Use cards like
Disjunction and
Unlock the Vault to get it back into your hand, or straight back into play!
* Step 4: Start over from Step 1. Look, your Kalis is even bigger now, because Eternal remembers that it used to be an 8/8!
Now, Kalis synergizing well with recurring cards isn't very new, but what makes VotK *tick* is the fact that that's not the only way we combo off the Kalis loop. There's two other big combos here.
The combo card that gives the deck its name is
Vault of the Praxis, which hooks in at Step 1. Having one or more Vaults in play is a card-draw engine that *loves* it when you play multiple units at once- and
Display of Destruction makes it that much juicier, since now you can draw cards from the Vaults on your *opponent's* turn!
But that's not all- call now and you can buy
Induce Madness and get NO MONEY DOWN! This lovely Market card slots in at Step 2, turning your 3-cost nuke against your own board into a 3-cost
full boardwipe. Combine that with the fact that you now have a fuckhuge relic-weapon sword in your hands, and I've seen multiple games end immediately from this combo- and if it's not ending the game, it's keeping you alive, shutting down the opponent's ability to answer your threats properly because you keep using
Devour or
Worthy Cause or
Unfamiliar Interloper or, of course, the Kalis itself, to make them *kill their own units*. Half the time I honestly just reach for Induce Madness ASAP, it's *that good.* The only problem, of course, is how expensive it is- 5SSS is nothing to sneeze at- but you *should* have the tools to get there within a reasonable amount of turns, assuming the game doesn't just powerscrew you over. As it is wont to do.
The deck is, of course, pure and unfiltered jank, but it is jank that is damn fun to play, and I love it *so much*. Now go out there, and sacrifice your cult- and your opponent- to the one true Kalis!
Turn 3 12/12 Kalis hahahaha