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Update 5/16: Solid Masters list at this point. Wrecks Hooru Control, Stonescar and Glimpse. If you face a lot of skycrag, you can swap
Ice Bolt for additional sweepers, though you will probably win the matchup regardless. Grab
Adjudicator's Gavel for Reanimator variants, and
Citywide Ban for shutting down
Invoke the Waystones. In the mirror, whoever drops Palace first generally wins. A smarter play is to hold out and use
Royal Decree after they merchant to convert all palaces and enjoy the free win. The market kit is so good in this meta, put it to good use. Have fun!
Updated (5/9/2019): Made changes to reflect what I've been seeing since the new set launch this morning. Winning, a lot. Feels good.
Display of Honor has been swapped out for
Hailstorm since there are tons of stonescar aggro decks floating around, and they always fold to sweepers. If it reverts to a more control centric meta, which I suspect will happen once the new Hooru cards start seeing more play, I'll swap back to DOH. The Rime smuggler is sweet for this list, since we can use adjudicators to lock down the void, and still keep our finishers. Remember that
Vision of Austerity also shuts down the meme combo warp deck that is trying to poison the game. Keep your
Kaleb's Choice in hand to destroy the relics which reduce the cost of warps. Alternatively you can hold on to Vargo and play him safely with the negate. Remember, we don't lose to trash combos. Enjoy!
Here are some thoughts on card selections:
Defiance: Running x 4 because they are amazingly good, both for early removal and mid/late stalling.
Seek Power: Chose these over cargo, mainly because dropping Mokhnati on curve is just amazing.
Torch: Obvious x 4 - I often save these for Aegis and weapon removal.
Strategize: +
Wisdom of the Elders +
Honor of Claws - Our card draw engine. 4 x of each, and I never regret it.
Display of Honor: I'm playing a full set and don't plan on changing it. This card is why I splash fire over shadow (besides Vargo), as the flexibility is just amazing. In truth, I'm both surprised and relieved that it doesn't see more play in ranked games. Against hyper aggro, it is indispensable for gaining back some critical health. It can also be used both offensively and defensively with Vargo/Mokhnati, and as a fast spell polymorph. Also, really love dropping it on Crownbreaker right after they renown. I'd say about 2/3 of my games where an opponent rage quits its because I dropped this and they have a bad day.
Winchest Merchant: x 4 - Yeah, I know. The body is pretty bad, but there are some justifiable reasons to run this over smuggler. First, flying is great, period. It is a solid defense against Hooru Fliers and other midrange variants buying you time to drop a harsh rule and take the game. Second, I feel that having 3 x Palace in main deck and x 1 in Market is important. I've found that Palace, while being obviously broken, isn't exclusively the wincon of this deck. I close out many of my games with Vargo/Knife and Mokhnati, without out needing the site at all. When I do need palace, I want to swap it with merchant, and can't accomplish this with a smuggler while still running x 3 in main deck. Having the fourth harsh rule at the ready is also really helpful.
Auric Runehammer: I've run this list with x 4 and x 2. Both ways work out great. I would never drop below two, and only took out two of them recently because card draw can get to them quickly enough. I'm never disappointed to draw one, unless I already have more than one in hand. An uncontested board will allow you to win many games with this weapon alone. Remove the threat, go face, and spot removal as needed. In combination with
Stormhalt Knife you can win many games without any units at all. Remember also that
Display of Honor can bring them back, which can be really devastating if they have no weapon removal. Fortunately, true weapon hate is almost non-existent in the current meta.
Vargo Redclaw: x 4 because he is amazing. Vargo + Harsh Rule + Palace = win. This is the other reason to splash Fire. Remember that DoH can be played anytime to bring him out of lethal range.
Harsh Rule: x 3 in main deck and x 1 in market. Vargo lives through it, and it devastates almost any non-aegis dependent deck. If you do happen to run up against an aegis heavy list (looking at you Hooru/Mono Justice) don't forget you can spot remove aegis with your torches, defiance and DoH. You will often be able to do this and still have enough power remaining to clear the board.
Mokhnati, Restored: Currently running x 2 which seems to be the sweet spot. He is just as good for refilling your hand against control decks as he closing out the game with berserk. If he sticks after dropping him on turn 8, a well timed
Display of Honor will usually end the game - either from damage or your opponent's frustration. He is fairly nerf-worthy at this point, I guess we will see how it goes.
Stormhalt Knife: This is the MVP of the deck in so many games. The removal potential is obvious, but the additional 5 armor is truly epic. Against really fast aggro decks with good draws, you often get to play it for free, and still have enough power to drop a Vargo or Hash rule. It really shines in combination with
Display of Honor, and if your life total is still low, you can redrop it for free. I'm a bit tempted to run a full play set, but have settled on three at the moment with solid results.
A note on Crests vs Seats: You probably wonder why I've chosen to exclude several potential crests, and this was intentional. With crucial fast spells for specific uses, you will almost always need full power to counter effectively. I find that in combination with seek powers and the normal sigils present, you will be able to prevent a serious threat from ruining your day. Feel free to adjust the power base, but I'm confident that the card draw package is more than enough to set up lethal without the need for scouting.
That is it! Best of luck to you all.
(I was playing the May 1 Version with Vanquish instead of Vision of Austerity)