This is an experiment to test what happens if I add
Supply Lines to a
Rat Cage deck. The result is as hilarious as I expected. Also, this turned out to be pretty budget friendly, and budget friendly is environmentally friendly.
The Relics
Rat Cage - clearly the most important card of the deck. If you can't get at least one in play in the first few turns, you probably have no chance.
Shrine to Karvet - in most cases this is the second most important relic. If you already have
Rat Cage in play, then prioritize getting a shrine. Sacrificing rats or grenadins while you have a shrine in play is how you win most games with this deck.
Porcelain Mask - helps push through damage, and nullifying key opponent units before they can play them.
Prism Stone - helps fix our influence - we are a 4 faction deck after all.
Pitfall Trap - maybe ping off a blocker, mostly for cycling through our deck.
Supply Lines - if you run into some kind of deck that have units bigger than your rats can get through, then use this to make units bigger than theirs. Usually by the time this matters, you should be able to build a full board of giant rats fairly quickly.
The Supporting Cast
Kindling Carver - super useful for this deck - helps us dig through our deck and triggers
Shrine to Karvet every turn.
Lethrai Courtier - all our cheap relics pair well with this to fetch all the power we need, and once we have enough power they're extra cards we can discard to
Pitfall Trap or market away.
Display of Knowledge - most of the time used to fetch our key relics. When desperate can be used to remove an attacker (or blocker if reeeeeeally desperate).
Display of Menace - all three modes are useful depending on matchup, but most of the time this is to draw cards and trigger
Shrine to Karvet.
Devour - draw cards and trigger
Shrine to Karvet.
Recycle - triggers
Shrine to Karvet and grows your board. The grenadins can also be surprise blockers. If you're desperate to get units on board you can also sacrifice a relic. Overall a highly versatile card here.
Send an Agent - removes a key opponent threat (may be a relic).
Blight Pass Smuggler - market access that pairs well with
Shrine to Karvet.
Elysian Blueprints,
Stonescar Blueprints - early on can help with fixing influence, later these can be cheap relics that make more rats.
Silverblade Menace - some control deck not letting you have your fun? Punish them with this.
Bazaar Stampede - got a large board and need to push through some damage? Grab this.
Fall to Ruin - for those times when a rat deck wants to wipe the board. Extra spicy late game when you can use this as a one sided board wipe.
Basically, you want a more unit focused deck for sentinel mold, and less relic focused.