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JPS Tavrod (Master, 12/24)

Throne Deck By
Eudaimonia

Work in Progress
+3

Cost Curve

Type

Faction

Information

Updated 12/31

This was the deck I used for the majority of my first journey to master rank (I made the final push with a Combrei Midrange variant after facing a slew of Armory). Honestly, I am a thoroughly average player, so this list is nowhere near optimized. Regardless, here are some thoughts on the individual cards:

Core
- Strategize (4x): This card lives up to the hype; replacing dead cards with answers and/or threats at 2 mana feels great.
- Wisdom of Elders (2-4x): Staple card draw.
- Slay (4x): Staple removal.
- Tavrod (4x): Staple threat (with 11 potential targets to draw).
- Sword of the Sky King (1-2x): This card stabilized and/or closed-out so many lategame slogs that 2x seems reasonable.
- Lightning Storm (2-4x): Staple anti-aggro sweeper.
- Harsh Rule (4x): Staple board-clear.
- Seek Power (4x): Staple mana-fixing (especially handy in this influence-intensive shell).
- Crests (2-4x of each): These provide more consistent quality of draws while smoothing out your influence requirements. My 4x of each may be overzealous but being able to scout so often feels great.

Flexible
- Annihilate: Fast, 2-mana removal is invaluable in this fledgling meta where mono-faction threats are abound (though YMMV depending on the prevalence of Jekk/Worldbearer/Amilli/Mystic Ascendant/Sandstorm Titan/etc.).
- Steward of the Past: Solid 4-drop, functioning as a fantastic blocker across many match-ups (with the added bonus of graveyard hate against Midrange Dawnwalker strategies or the occasional jank deck).
- Kothon: Great early blocker, with the potential to draw out valuable removal in the midgame or ultimately function as an 8 mana, 6/7 flier in the lategame.
- Copperhall Bailiff: Another anti-aggro tool that provides some respectable synergy with Tavrod in the mid-to-lategame. Its ability to remove Aegis in preparation for a Lightning Storm or Harsh Rule is also useful.
- Deathstrike: Staple removal.
- Valkyrie Enforcer: Staple silence that can also double as a mild threat in boardstalls.
- Auric Runehammer: This was honestly just a "curve + Tavrod synergy" call.
- Staff of Stories: To my surprise, this card performs many roles phenomenally. Primarily, it provides another trigger for Tavrod (pulling a 5/4 Staff, which can simply serve as another piece of removal, simple "lifegain", or providing a huge threat in a boardstall scenario).


Tested and found to be bad
- Jotun Feast-Caller: My initial builds included 3x, but I slowly came to realize that this card is simply not doing much. Too frequently I send it to the bottom of my deck with Strategize or a Crest because its stats are pitiful for blocking on curve (and especially later). Of course, in a stabilized lategame where you and the opponent are down on cards, then Feast-Caller provides an enormous, "answer me or lose" threat (perhaps even more than Tavrod). However, those situations are relatively rare, and Tavrod does provide a formidable statline.

Considerations
- Devastating Setback: I love the flexibility that this card affords, but it may simply be overkill.
- Sabotage: I can see the merits, but I think the meta may need to settle more before this is a necessity.
- Channel the Tempest: A fine, alternative finisher for the lategame. However, one should be mindful of the increased prevalence of Aegis and Negates (with cards like Cobalt Waystone and Unseal).
- Azindel's Gift: In a control-heavy meta, this is obviously a potent silver bullet (but again, be mindful of Cobalt Waystone, Unseal, and the recent rise of Disjunction).
- Protect: Effectively, a 1-mana counterspell for securing your Tavrod or rejecting an Azindel's Gift.
- Feeding Time: If you're running into a ton of Echo-Makto or recursion-based strategies, then go for it.
- Vanquish: Total meta-call (vs. Annihilate).
- Privilege of Rank: Primarily for the Tavrod synergy (but be sure to add more Justice Sigils accordingly).

Tested and found to be bad
- Jotun Feast-Caller: My initial builds included 3x, but I slowly came to realize that this card is simply not doing much. Too frequently I send it to the bottom of my deck with Strategize or a Crest because its stats are pitiful for blocking on curve (and especially later). Of course, in a stabilized lategame where you and the opponent are down on cards, then Feast-Caller provides an enormous, "answer me or lose" threat (perhaps even more than Tavrod). However, those situations are relatively rare, and Tavrod does provide a formidable statline.

Any questions or general feedback would be appreciated!

Details

Shiftstone Cost
Does not include campaign cost
40,350

Premium Cost
175,200

Influence Requirements
2 2 2

Power Sources
15 12 14 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
7 24 25 10

Card Types
17 6 27 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
The Tale of Horus Traver [Set1002]

Archetype
Control Midrange

Updated
December 31, 2017

Added
December 25, 2017

Views
1,528

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 31, 2017


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Comments

Grixis4DaWin Eternal Version: 1.27
Nice, any replacement por Sword of the Sky
Eudaimonia Eternal Version: 1.27
Anything that fills its role: large lategame removal/threat. I would probably lean towards Channel the Tempest, but you could certainly experiment with things like The Last Word, Vara, or Eilyn, Clan Mother.
Grixis4DaWin Eternal Version: 1.27
Nice, great deck
Eudaimonia Eternal Version: 1.27
Thanks! It's easily my favorite.
Grixis4DaWin Eternal Version: 1.27
Why the change of jotun for staff?
Eudaimonia Eternal Version: 1.27
Jotun underperforms in too many match-up and simply seems unsuited for this type of deck. In many ways, Staff fills Jotun's role but is less influence-intensive, less susceptible to removal, can be drawn (and buffed) by Tavrod, and is more consistent in effect (vs. Jotun's typical 1-card sacrifice; providing a greater overall threat).

Staff is still very much a test, and Jotun is probably okay depending on your local meta. Personally, I prefer Staff (and have been very surprised with how well it performs, especially compared to Jotun). Ultimately, there are definitely better, "tried and true" cards to be playing (or simply more copies of other flex-slots).
Grixis4DaWin Eternal Version: 1.27
Nice, thanks for the advice. Can you upload the combrei midrange list that you talk in the description?