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Expedition Hooru Voltron

Expedition Deck By
efertik

+3

Cost Curve

Type

Faction

Information

This deck is based mostly on AntMan's Hooru deck that finished second in the ECQ. It was a great deck that got me to Master's last month. While playing it, I noticed that I won most of my games by slapping a flying weapon on an Aegis deck, and daring my opponent to deal with it. I also noticed that Imperial Loyalist usually didn't last more than a nanosecond, and that actually getting the renowned trigger to work was quite hard. So with the changes to expedition, I rebuilt the deck from the ground up, and it has been very successful, with a roughly 70% win rate that got me from Gold 3 to Diamond 1 (I should be in Masters shortly)
Edit - went 15-3 to make it to Masters.

I called this deck Volton" because the basic idea is to put together a big flying unit, hopefully with Aegis, and then dare the opponent to deal with it. Given the poor removal in Expedition, this has been a surprisingly successful strategy. Generally, you are favored against many decks. Other weenie decks (Combrei and Onis) can give you a hard time when you go second, as they can drop their hand quickly. However, the biggest problem for the deck, not surprisingly, is Hooru Pacifier. Indeed, many versions of Hooru play the Pacifier because it is so good. In my opinion, however, the cards that you give up in Hooru (especially Inquisitor's Blade and Daring Gryffyn) are so good that it is worth the risk.

Notes on a few specific cards:

Ghostblade Outcast - this is not one of the strongest cards in the deck, but I really wanted another 1 drop, and the card can be key vs. aggro, when it can chump block and then turn your best card into a life-gaining machine.

Varrett, Hero-in-Training - even with the nerf to the Aegis form, this card is still crazy good. Attacking once, then putting a Blade on it still wins the game most of the time.

Inquisitor's Blade - a real upgrade from Clutch, mostly because the influence is easier and the quasi-Revenge is very good.

Minotaur Platemaker - one of the best Justice 4 drops in the game. Love this card.

Xulta Loyalist - the best shift card in the game, and even if your opponent deals with the big Aegis flyer, often one attack from this finishes your opponent off.

Market:

Unseal - very useful when you are protecting your big flying unit
Clutch of Talons - backup plan for the Blade.
Sodi, Wingbreaker - the only market card I haven't used much. Could be a better option.

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
64,350

Premium Cost
261,600

Influence Requirements
2 3

Power Sources
19 14 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
7 28 21 15

Card Types
33 9 13 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Trials of Grodov [Set1006]

Archetype
Aggro

Updated
December 12, 2019

Added
December 11, 2019

Views
2,518

Eternal Version
The Flame of Xulta

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 12, 2019


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Comments

Rispervisper Eternal Version: 1.47.9
I would improve the deck by moving the cards from the Sideboard into the Market.
Ninjacan Eternal Version: 1.47.9
deck looks good, my only issue is that Shen-ra seems really out of place in a deck with this many weapons. Axe sharpener was so insane in the previous version, I think I would just swap it in.

also, I think savagery deserves a spot, at least in the market. it's also pretty insane with the exalted units. I've had people straight up concede to that interaction
efertik Eternal Version: 1.47.9
It's true that Shen-Ra doesn't go with weapons, but honestly she's just too good not to include, and generally you have plenty of targets. Again, this is an aggro deck, you want 1 drops.

Savagery is an interesting market idea; only problem would be the influence.