Uhmmm... yeah.. so. All units deal damage.. deadly from sanctum or kyrex.. super fun.. make sure the opening hand has some curve to it, and plan turns ahead... *SPOILER ALERT* ... knowledge of the game and mechanics, timing, and most importantly, sequencing of plays, are recommended to pilot! (I.e; bolting your own unit on T4 with an untapped mana to play a sanctum T5, with a sweeper following T6... or playing Kyrex first on T6 for example, first, before activating a draw effect)... little things like this are make or break *SPOILER ALERT*
The deck has been just made, and currently 12-5... it’s pretty consistent!
Enjoy