Kesava combo for beating through high-level Gauntlet. 12 merchants fetch the combo pieces, and once the combo fires off, Vara's Intervention makes Kesava unblockable, or Dark Return fetches Xenan Fanatic after you hit max hand size and mill your deck.
Played this through a few gauntlets recently and went through to update it appropriately, with Insignias and a few minor adjustments. Still a great deck, still a ton of fun to play.
When you have Dizo's Racket and Kesava out, playing Lifedrinker will draw cards up to max hand size, then mill until your deck runs out, give you 999 health plus 999 armor and make Kesava a 999/6. This is because Racket is dealing you damage, but Lifedrinker gave you Lifelink, so the damage triggers Kesava, which gives you armor, which triggers Racket, and on until your deck runs out of cards. Since you now have an empty deck, you need to win right away, and there are a couple ways to do this. If Kesava was played on a previous turn, you can just attack with her, using Vara's Intervention out of the market to make her unblockable. You can also use Xenan Fanatic's triggered ability to hit your opponent for 999 damage. Since there is only one Fanatic, this is generally only an option when you have a bunch of power, to let you Dark Return the Fanatic back after you've dumped your deck into the Void. Dark Return also lets you try again if Kesava gets removed. You generally want to get Racket out as early as you can afford to fetch and play it, as it turns your Waystones into cantrips and draws you 3 from Righteous Intent.
The rest of the deck is just letting you get to that combo: 12 merchants for obvious reasons, removal, Harsh Rules, plus Gauntlet all-stars Copperhall Bailiff and Savior of the Weak. Both are extremely good against the aggressive AI decks and Savior even provides easy merchant fodder.
Its a great deck for the extremely-high MMR Gauntlet, where you're just dealing with nonstop nonsense from all the high-variance AI decks. Having an unstoppable win-condition is important for ending games quickly after you've stabilized, since the AI will always just dump its hand and hope for the best. It also has a lot of good match-ups against the boss decks, making it good for clinching 7-0s.