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Double Pump

Gauntlet Deck By
ItsTenz
ItsTenz+7350

+4

Cost Curve

Type

Faction

Information

At its heart, this is a combo deck with the premise of combining pump effects along with Double Damage and/or Berserk to effectively double their effects and quickly obliterate the opponent. If the opponent doesn’t play removal then turn 4 kills are actually pretty common. In one of my runs I actually killed the AI on turn 4 four out of seven games.

Traditionally, this sort of deck might struggle against removal on critical units that you planned to use to facilitate your lethal combo. Fortunately, Varret, Hero-in-Training and Kira, the Prodigy only need a single pump to sort of “mini-combo” into gigantic threats with some staying power, while Mightweaver is also great as it can turn any unblocked unit lethal with a handful of pump spells.

Piloting this deck benefits A LOT from understanding how the AI will prioritize its blockers. There are a lot of times where you want to use some of your pump prior to combat so the AI first opts not to block, after which you can unload the rest of your hand to kill them. There are also situations where you can pump one unit before combat, then attack with multiple units and the AI will block the non-pumped unit to try and get free kills, at which point your pump spells can kill them. There is some nuance to navigating the AI’s blocks well, but the deck can still function regardless.

Games have been pretty smooth overall, but my original build was using pre-nerf Fearless Crescendo and the market reflects that. Granted, a lot of the 3 cost cards in the market are quite strong so they might still belong there. I originally had Manacles in the market before cutting Crescendo and now I have Torch instead. I wouldn’t be shocked if either…

Manacles should still be in the market.
Or…
Other non-3 cost cards belonged in the market.

Overall, I have been fairly happy with the market though, so it might be fine as it is.

If you don’t have a lot of time for grinding gauntlet, or just enjoy punting the AI into the sun, then you might find this deck appealing.

Details

Shiftstone Cost
Does not include campaign cost
41,250

Premium Cost
197,600

Influence Requirements
1 2

Power Sources
8 17 8 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
15 22 29 4 5

Card Types
37 0 18 0 25

Contains Cards From Campaigns
Hour of Glass [Set1115]
Enter the Arcanum [Set1135]

Archetype
Unknown

Added
February 17, 2024

Views
970

Eternal Version
Battle Lines

BBCode For Comments

Deck URL

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Comments

UrbanNinja Eternal Version: 24.03.14
I've been playing this deck for a while now and it's very good. In fact, it's probably one of the best deck I've ever seen. It handles 2 powers runs without problems and is insanely fast. The times I end up losing, it doesn't really matter since the time lost is like 2 or 3 games with a slower control deck.
coppercranium Edited Eternal Version: 24.01.31
Legit. This is really very fast. I had 3 runs with 34 turns combined per run completed. Two runs at 40 and 41 turns. And a 6 run completed without a loss in less than 2 hours. Great deck.
ItsTenz Eternal Version: 24.01.31
I'm glad that it has been performing well for you! I had initially planned on posting something pretty similar awhile back but I wasn't winning quite as much with it as I would have liked post-Fearless Crescendo nerf. The Helena unnerf, however, really gave the deck access to a very solid body for the games where you were slow to combo, while also providing access to some emergency pump damage too. I do like that the deck is now much more capable of playing a "fair game" in the face of having its combo units getting picked off though. I'm sure that you could trade some of the speed for consistency or vice versa, but I have been pretty happy with how this list sort of meets in the middle for both.
coppercranium Eternal Version: 24.01.31
I think this is good already. Just need to know how AI would prioritize removal on your units sometimes. AI tends to prioritize killing the land units compared to Passionate Stonehammer and pumping the full set of tricks on the berserked stonehammer would almost win it for me. There are still some lost game due to AI insane draw but the speed mostly offset what ever loss comes my way.
Sabrewulf81 Edited Eternal Version: 24.01.31
Hello sir, same question, how many runs in a row you have win thanks?!