At its heart, this is a combo deck with the premise of combining pump effects along with Double Damage and/or Berserk to effectively double their effects and quickly obliterate the opponent. If the opponent doesn’t play removal then turn 4 kills are actually pretty common. In one of my runs I actually killed the AI on turn 4 four out of seven games.
Traditionally, this sort of deck might struggle against removal on critical units that you planned to use to facilitate your lethal combo. Fortunately,
Varret, Hero-in-Training and
Kira, the Prodigy only need a single pump to sort of “mini-combo” into gigantic threats with some staying power, while
Mightweaver is also great as it can turn any unblocked unit lethal with a handful of pump spells.
Piloting this deck benefits A LOT from understanding how the AI will prioritize its blockers. There are a lot of times where you want to use some of your pump prior to combat so the AI first opts not to block, after which you can unload the rest of your hand to kill them. There are also situations where you can pump one unit before combat, then attack with multiple units and the AI will block the non-pumped unit to try and get free kills, at which point your pump spells can kill them. There is some nuance to navigating the AI’s blocks well, but the deck can still function regardless.
Games have been pretty smooth overall, but my original build was using pre-nerf
Fearless Crescendo and the market reflects that. Granted, a lot of the 3 cost cards in the market are quite strong so they might still belong there. I originally had
Manacles in the market before cutting Crescendo and now I have
Torch instead. I wouldn’t be shocked if either…
Manacles should still be in the market.
Or…
Other non-3 cost cards belonged in the market.
Overall, I have been fairly happy with the market though, so it might be fine as it is.
If you don’t have a lot of time for grinding gauntlet, or just enjoy punting the AI into the sun, then you might find this deck appealing.