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OTK Scream (Top 100 Masters)

Throne Deck By
The Barbarian Camp


Cost Curve




This deck is based off of Carlose175's and Alison's PJS scream deck. I've made some tweaks of my own and went on a 10-0 run from mid 200s to top 100 Masters rank.


9/24 Edit: Updated decklist
10/13 Edit: Updated decklist. Shakedown does much of what Sabotage does while also hitting merchants, valk enforcer, and other blockers. It also gives you an extra draw to help you find the pieces of the puzzle you are missing. Perfect addition to the deck.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 2 1

Power Sources
12 13 8 12 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
22 31 19

Card Types
20 4 31 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]


October 13, 2018

September 20, 2018


Eternal Version
Into Shadow

BBCode For Comments

Deck URL

Revisions (Since last major patch) October 13, 2018



Jester Eternal Version: 20.10.06
I always liked that deck, although i mostly play gauntlet.
Did you make any update to it since you brought it up?
Nrausch1 Eternal Version: 20.10.06
I'm sure the deck can be updated, but it's not something I'm interested in.
andrewisliving Eternal Version:
This deck has me so torn, it's silly. I screamed up at Diamond 2 with it going something like 8-1. I was 1 win away from Diamond 1 and have since gone 4-13 with it... back to Diamond 3. I really want to like it but have had so many games where all I draw are sigils for 5 or more turns in a row. Really confused as to how it's doing so poorly for me out of the blue. Has the meta shifted that harshly?
Nrausch1 Eternal Version: 1.40
It's possible. The deck, by nature, does rely a little bit on variance. It could also be that in the higher ranks, you are playing the deck against more experienced players who know how to play against the deck. Hopefully you break out of the slide and get back on the right track. Glad to see you like the deck, even if it's only when it's being kind to you. :) Best of luck on you climb!
Meventh Edited Eternal Version: 1.38
I played 10 games (vs top 100 Master players) with this deck and it was quite depressing... I didn't find it solid, it's more like praise RNG and hope. Anyway I'll try to get better at it. What about time decks?
EDIT: I watched some VODs and I'm getting used to the deck, winrate is improving!
Nrausch1 Eternal Version: 1.38
The deck is by no means an easy deck to play. You can never ever go on auto pilot. Yes, sometimes things can be a bit high-roley but every single turn you should be looking for the line that kills the opponent, even if it involves a missing piece.
The deck name can be a bit misleading. Very very rarely do you ever OTK someone. Usually its a little bit of chip damage here and there when you are able to get it in, and then a big turn to finish the job.
I will admit, my win percentage with the deck has gone down to closer to .500 since going 33-18 on stream the first night with the deck. Whether that is because my sample size is now larger, or because the deck is a known quantity I do now know. Maybe a combination of both.
Regarding specifically Time decks. There are really only 2 cards that you care about from Time. Teacher and SST. The matchup swings wildly in favor of one player or the other based on those 2 cards. I have since added a 3rd Annihilate to hopefully gain a few percentage points against them.
flippyflop Eternal Version: 1.38
how are you feeling about the mana base by the way?
29 (25 with 4 seeks) seems fine to me since the curve ends at 3 and i can't imagine you'd need more than 5 mana on a single turn.
although, in the shiftstoned calculator, the likelihood of playing Acquisitive Crow and Kosul Battlemage on curve is 75%.
it's a shame the 2J is such a bottleneck because i imagine you'd love to be playing Crownwatch Standard
Nrausch1 Eternal Version: 1.38
5 power is frequently the number you want to get to but sometimes you like having 6 to go merchant into mirror image in the same turn. 2J is a big bottleneck but i think kosul battlemage is a pretty important card for the removal heavy matchups like Temporal Control and the SJF removal piles. If you wanted to relax the power base, you could try something like Svetya in place of Kosul.
I will be testing -1 JS crest, +1 PJ crest so see if that alleviates some of the power issues.
Dooder39 Edited Eternal Version: 1.38
This deck relies too much on perfect opening draws, which happens rarely.

Too many times I get bad mana, or good mana without any unit to be seen in the next 5 turns even with a redraw, which also comes to the next issue: The moment the enemy gets traction, you're basically boned.

I really want to see some evidence of your 10/0 run on masters, since as it stands now it seems way to stretched W/L.

But, I must say though: When the deck works, it's really satisfying.
Nrausch1 Eternal Version: 1.38
3:02:30 - 3:58:00: 10-1 run into top 100
4:14:26 - 4:26:45: Explanation of power base and card choices
4:28:25 - 6:30:05: More games into the top 50
jaylakhani Eternal Version: 1.38
Hey man, I would really appreciate it if there were some guidelines on how to play this deck efficiently. I've played some games with it and haven't gotten much success. Give me a few tips or something to get better with this deck. Thanks!
Nrausch1 Eternal Version: 1.38
Yup. The best piece of advice I can give is this: The deck is a puzzle. Your job is to identify which pieces fit together the best. The puzzle changes all the time. Each draw step you gain a little bit more information of the best way to put it all together. Every single turn, always look for the line that kills the opponent. It might take 2 turns and it might take a top deck, but if that's your best opportunity to win, you have to take it.
I'm currently working on a write-up of a deck tech and guide. I will have that hopefully be the end of the weekend. If you want a little insight, you can check out this VOD of my stream with the deck. Here's some time stamps
3:02:30 - 3:58:00: 10-1 run into top 100
4:14:26 - 4:26:45: Explanation of power base and card choices
4:28:25 - 6:30:05: More games into the top 50
Hope this helps!
jaylakhani Eternal Version: 1.38
Thanks a lot man! Appreciate the help!
Alison Edited Eternal Version: 1.38
These tweaks look great. Looking forward to testing out this deck at Casual Friday. Have you considered Reinvigorate? It does 28 damage if combined with Scream and Gift on a Disciple, which is 4 more than Rapid Shot's 24.
Nrausch1 Eternal Version: 1.38
I hadn't really thought about it. It's great when combined with scream but I fear it might not be as good when you are on the go wider plan or don't have scream. All the other pump spells work well on their own. To me it just looks like a 2 cost Finest Hour. I'll give it a try though, for sure.
goldstarbrother Edited Eternal Version: 1.38
It gives you a way to break stuns which is the main reason to play it imo. Also getting a surprise blocker against aggro seems ok. I don't know if it's good though.
Carlose175 Eternal Version: 1.38
Thank you for the tweaks!!
This is coming off to be amazingly good.