The basic premise of this deck is to get as much fire influence as possible and then use it to hit someone with
Steam Sprite's start-of-turn effect in the early game, spam Rustlings with
Corrosive Dagger in the midgame, and finish people off with
Flash Fire in the late game.
In the (frankly likely) event that your Steam Sprites die, give all of your tokens warcry with
Midchief Salus and/or
Shavka's Lute and attack relentlessly.
The market in this deck could use some work; if you've got any suggestions for market cards, let me know!