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Sorry for going straight to the point, but this is just not a good gauntlet deck. It's plagued with cards that range from bad to mediocre, and it's not playing certain good cards when it should. Overall, there is a variety of mistakes in deck building as detailed below:
- Playing mono green without Emerald Waystone is just wrong.
- Seal of Devotion is not a good card in this deck. You'll realize this the more you play with it.
- Savior of the Meek, at 9 cost, is unplayable. The 1/1 that you get "for free" is miserably weak. I say "for free" because it's not really free; the cost is that you have included a useless card in your deck.
- Reweave is awful here because you don't have sacrifice synergy, you don't have shift synergy, you don't have strong summon effects. In gauntlet you should prioritize cards that are good on their own.
- You're not playing one of the most powerful green units in gauntlet: Unseen Commando.
- What's with the 1-of Kodosh's Stranger? It was a good card before the nerf, it's just medium now. But I don't get the 1-of. The whole point of the card is to be played in combination with other strangers because its summon effect is incredibly powerful. You're missing out on that.
- In relation to the previous point, Varret is a stranger. It's also one of the best units in aggro gauntlet decks because the AI is very bad at dealing with combat tricks, making it easy to reach the mastery. You're playing a number of combat tricks, you're playing Kodosh's Stranger, but you're not playing Varret. The card is great even without the stranger package. Not playing Varret is an incredible oversight.
- Defiance is very bad in gauntlet. It's a passive card that's useful only when you're on the defensive. Just look at your curve. This is not a control deck. More often than not, you are not on the defensive. If the opponent isn't attacking, Defiance is a completely blank draw. And even if they are attacking and you are on the defensive, better tools to deal with this are lifesteal combat tricks, which green has plenty of. Flash Grenade is better than Defiance for the sole fact that it can be used as a trick, and I would not play Flash Grenade main deck. That's how bad Defiance is.
- Playing Siraf without Yisha. Just no.
- Mantle of Justice should be a 4-of. It's one of the reasons to play mono green: slap it onto a flyer or onto an exalted unit and all of a sudden you won the game if they don't have a removal.
- Stand Strong with only Kira as a decent target is a bad idea. This card is an okay mastery facilitator, but then again you're not playing units with mastery. I'll say it again, play Varret.
- Hojan is not a good unit in gauntlet. It's a unit that wants to stay on the field and battle, but at 1 health it's just not good at doing that. As for lifesteal, you get that from Ghostblade Outcast and Unseen Commando (which you should be playing) or even from a Varret transformation (which you should be playing).
- Now on to the market: Pristine Light is an absolute must. You're not playing it. Kodosh's Armor is a win-more card that does nothing on its own. It's just wrong. Amilli is amazing and should be a 4-of in the main deck. Take the bad cards out (there are many), put Amilli in. Very simple. Another consideration is Sediti, very good unit too.
In any case, I believe that the best gauntlet deck right now is my take on blue purple. I play gauntlet almost exclusively at the highest MMR, and that deck holds an impressive win rate of about 90%. Highly recommended. Here: https://eternalwarcry.com/decks/d/d-xKjCrW_Ak/gauntlet-grinder
Excellent points: I agree with mostly everything here except the following
-You’re right about mantle being a game winner, but I have found that it’s not necessary to have 4, or even any in mono green. I play a mono green with a very high gph rate, and there are no mantles.
-Savior of the Meek, while not functioning the way it should in this deck, is actually a very clutch gauntlet card. It’s not meant to be played, and it functions as a free market card while putting up a good wall against the hardest gauntlet bosses to beat consistently. And gauntlet is really mainly about beating the bosses. Making decks that are good at beating the other 6 opponents is useless if you can’t consistently beat the last guy. KC Bandit proved a while back just how excellent this card is with his (at the time) Tier 0 gauntlet smasher. I have yet to find another deck as consistent as that one, and it had 4 Saviors.
- Playing mono green without Emerald Waystone is just wrong.
- Seal of Devotion is not a good card in this deck. You'll realize this the more you play with it.
- Savior of the Meek, at 9 cost, is unplayable. The 1/1 that you get "for free" is miserably weak. I say "for free" because it's not really free; the cost is that you have included a useless card in your deck.
- Reweave is awful here because you don't have sacrifice synergy, you don't have shift synergy, you don't have strong summon effects. In gauntlet you should prioritize cards that are good on their own.
- You're not playing one of the most powerful green units in gauntlet: Unseen Commando.
- What's with the 1-of Kodosh's Stranger? It was a good card before the nerf, it's just medium now. But I don't get the 1-of. The whole point of the card is to be played in combination with other strangers because its summon effect is incredibly powerful. You're missing out on that.
- In relation to the previous point, Varret is a stranger. It's also one of the best units in aggro gauntlet decks because the AI is very bad at dealing with combat tricks, making it easy to reach the mastery. You're playing a number of combat tricks, you're playing Kodosh's Stranger, but you're not playing Varret. The card is great even without the stranger package. Not playing Varret is an incredible oversight.
- Defiance is very bad in gauntlet. It's a passive card that's useful only when you're on the defensive. Just look at your curve. This is not a control deck. More often than not, you are not on the defensive. If the opponent isn't attacking, Defiance is a completely blank draw. And even if they are attacking and you are on the defensive, better tools to deal with this are lifesteal combat tricks, which green has plenty of. Flash Grenade is better than Defiance for the sole fact that it can be used as a trick, and I would not play Flash Grenade main deck. That's how bad Defiance is.
- Playing Siraf without Yisha. Just no.
- Mantle of Justice should be a 4-of. It's one of the reasons to play mono green: slap it onto a flyer or onto an exalted unit and all of a sudden you won the game if they don't have a removal.
- Stand Strong with only Kira as a decent target is a bad idea. This card is an okay mastery facilitator, but then again you're not playing units with mastery. I'll say it again, play Varret.
- Hojan is not a good unit in gauntlet. It's a unit that wants to stay on the field and battle, but at 1 health it's just not good at doing that. As for lifesteal, you get that from Ghostblade Outcast and Unseen Commando (which you should be playing) or even from a Varret transformation (which you should be playing).
- Now on to the market: Pristine Light is an absolute must. You're not playing it. Kodosh's Armor is a win-more card that does nothing on its own. It's just wrong. Amilli is amazing and should be a 4-of in the main deck. Take the bad cards out (there are many), put Amilli in. Very simple. Another consideration is Sediti, very good unit too.
In any case, I believe that the best gauntlet deck right now is my take on blue purple. I play gauntlet almost exclusively at the highest MMR, and that deck holds an impressive win rate of about 90%. Highly recommended. Here: https://eternalwarcry.com/decks/d/d-xKjCrW_Ak/gauntlet-grinder
-You’re right about mantle being a game winner, but I have found that it’s not necessary to have 4, or even any in mono green. I play a mono green with a very high gph rate, and there are no mantles.
-Savior of the Meek, while not functioning the way it should in this deck, is actually a very clutch gauntlet card. It’s not meant to be played, and it functions as a free market card while putting up a good wall against the hardest gauntlet bosses to beat consistently. And gauntlet is really mainly about beating the bosses. Making decks that are good at beating the other 6 opponents is useless if you can’t consistently beat the last guy. KC Bandit proved a while back just how excellent this card is with his (at the time) Tier 0 gauntlet smasher. I have yet to find another deck as consistent as that one, and it had 4 Saviors.