Trying to recreate an archetype from MtG that I enjoyed a lot. I'm just a sucker for sacrificing my units, ya know?
Anyways, here's what I've got so far, and if you have any suggestions to improve it I'm all ears. It's no tournament deck by any means.
So you dump out a load of grenadins and sacrifice them, what could be more straightforward? The payoffs are
Rotoscavenger,
Mysterious Waystone and the
Induce Madness in the market.
Probably the best sacrifice outlet is the
Twisted Farmer,
Flametail Whip can do ok as well.
One of the weaknesses is that you can be stuck with a number of cards in your hand that require a unit on the field to get rolling. Also, board wipes can be...difficult.
I'm thinking that there should be some sort of team +x/+x effect in the market, likely instead of the
Strange Burglar, because you can often flood the board with chaff and if you can skip needing a sacrifice payoff and just win by attacking, might as well have access to it.
Also, I'm trying out ditching the
Flametail Whip for
Exploit. The Whip is a fairly redundant effect and hopefully the Exploits will help out against the answers. Could do
Back-Alley Delinquent instead for the extra body to devour or recycle.
Possibly the
Torchs could be
Nectar of Unlifes to buy back
Twisted Farmer and
Rotoscavengers. I'll give these a shot and see how they perform.
*Trying out all three swaps at the moment. The list is what I'm currently trying
Anyway, let me know your thoughts, and have a superb day!