Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

TOP 15 (7-1, 7-2, & 7-2) [Scion’s Arrival] Combrei Ramp EVENT

Event Deck By
GumbyMan
GumbyMan+2513

+5

Cost Curve

Type

Faction

Information

This is my current TOP 15 (7-1, 7-2, & 7-2) [Scion’s Arrival] Combrei Ramp EVENT deck.

On my first run, I went seven wins and one loss (7-1,) and my second run, I went seven wins and two losses (7-2.) My latest run was 7-2.

My losses were mainly because of power issues and a few play mistakes. Power issues are highly rare for this ramp deck since of the non-power cards, 20 cards are devoted to ramp and 19 cards are dedicated to drawing more cards.

Enjoy!

Here are my other Scion's Arrival Event Decks:

1. TOP 15 (7-1, 7-2, & 7-2) [Scion’s Arrival] Combrei Ramp EVENT
2. 6 Wins! [Scion’s Arrival] Rakano Icaria Scion EVENT
3. [Scion’s Arrival] FTJ Icaria EVENT
4. [Scion’s Arrival] Feln Champion Scion’s Arrival EVENT

Event Information

Scion's Arrival
July 3-7, 2020
When you reach your 6th influence in a faction, you will play a Scion from that faction.

Details

Shiftstone Cost
Does not include campaign cost
68,350

Premium Cost
303,200

Influence Requirements
3 5

Power Sources
16 23 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
11 22 18 21

Card Types
33 3 19 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Aggro Midrange

Updated
July 5, 2020

Added
July 3, 2020

Views
1,437

Eternal Version
Argent Depths

BBCode For Comments

Deck URL

Revisions (Since last major patch) July 5, 2020


Advertisement

Comments

cowsgomu Eternal Version: 20.07.01
Just played you in the event and lost the mirror match, thanks for this great deck!
GumbyMan Eternal Version: 20.07.01
Good game, Cowagomu! How did your run go in the event with this deck?
cowsgomu Eternal Version: 20.07.01
went 7-2, thanks!
JTJag Eternal Version: 20.07.01
Great event deck, got me to 7-2, 7-1, a freak 1-3, 7-0 and 7-0 again to end at rank 11. And best of all you were the only mirror I saw.
GumbyMan Eternal Version: 20.07.01
Really? Cool. Good game, by the way :) You made some great runs. Good job :) Thank you for the compliment. This deck is fun to pilot in this event :)
YurickYu Eternal Version: 20.07.01
I make 7-0 and the chest upgrade. Result: 1890 + 490 + 6 packs. And i will get leaderboard prize too. Profit event.

One think weird is the Market: I never pick equalize or Burden, but Burden is ok. I would change the Equalize for maybe an relic removal. But keep the Pit. Is a great card. Maybe - 1 Equalize + 1 Pit. 11 Harsh Rule i love this.

One of my opp make a 5 faction even with multiple Strangers, Symbol, and the 2 cost fate: add {X}. My weird match ever: Turn 1, Turn 2, 3, 4 and 5 Opp play: Depleted Symbol. He end 2 5 influence, 2 4 influence and 1 3 influence. I will play only this time because i need gold to ecq. Thanks for the list.
GumbyMan Edited Eternal Version: 20.07.01
YurickYu, I'm glad that you got your 7-0 win! I believe that this is a solid deck for the event. I have not yet run a 7-0 with this deck, yet, but I have not played it without getting 7 wins for sure! I think I'm in the top 15 at the moment. I've made a few play mistakes, too, which has not helped...

As for attachment control, I completely agree that the deck needs it. After reading your comment, I replaced Equalize with Passage of Eons instead. However, I found that I missed Equalize, and its is just too strong to leave out. I've wiped the board with it many times because this deck makes it easy to intentionally lose your small legion of micro blockers to an assault of beefy attackers right after you market. In addition to wiping the playfield, I have also forced oppenents to discard 2-4 cards in several games. The deck reinforces this strategy because it runs out of cards quickly and then fills back up in the late game.

For attachment control, adding 2-3 Qirin Ascendant to the main deck is an idea, and would fit nicely with Sediti, the Killing Steel. I'm not sure what to replace for them in the main deck, however, and I'm just tempted to make room for Desert Marshals instead.
YurickYu Eternal Version: 20.07.01
Eons i think is bad in this event. Maybe remove 1 Scribe and 1 End of the Story for 2 Marshall. I think 10 Rules is enough in this deck.
GumbyMan Eternal Version: 20.07.01
Two Desert Marshals added! Thanks, YurickYu!