**********Disclaimer**********
This is not a good deck for gauntlet grinding, it is not consistent enough and gets power screwed too often. This deck is extremely fun to play though, and that is why I am sharing it here. A lot of the cards in this deck can be taken out and replaced. Just try to make sure you have some sturdy flying units or other counters to flying.
How it Works
Shingane Forge+
Oni Quartermaster=Absurdity. Once you have these two units on the field you'll be producing weapons faster than ever before. This combo is the goal of the entire deck, so we want one of each in the market for you to draw when necessary. Forge is more important than Quartermaster, as the deck doesn't have room for a lot of weapons on it's own. With this deck we win by overwhelming the enemy with our units, and Forge is almost a requirement for that.
Reliquary Raider is your only source of healing. This unit can give us some health and draw power, but if you don't have 4 copies don't worry. The main reason we want this card is it's a cheap high health unit to protect us early in the match.
Crimson Firemaw+
Sandstorm Titan are not necessary for this deck. the biggest weakness of this deck is flying units, so these are mostly here to counter that weakness. Firemaw can often be loaded up with weapons and ignore enemy blockers for easy damage on the enemy player, so I recommend replacing him with another flying unit if you don't have his campaign. Sandstorm Titan is nice for blocking enemy attacks and grounding everyone, and his high stats make him powerful even without weapons, unlike most of our other units. If you're going to replace him pick a unit with higher healer to block attacks. Also, if you find both of these units in your hand, play Firemaw first and then only play Sandstorm if Firemaw dies or the enemy fliers are a threat.